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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -54,7 +54,7 @@ class scenerywizard_panel : public ui_panel
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bool m_dragging{false};
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std::future<map_result> m_request;
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unsigned int m_texture{0};
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std::uint64_t m_texture{0}; // imgui_renderer image
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glm::dvec2 m_image_low{0.0};
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glm::dvec2 m_image_high{0.0};
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std::string m_map_error;
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