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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-10-30 17:50:29 +01:00

feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first

This commit is contained in:
2026-10-24 05:47:11 +02:00
parent 68fa5dc2da
commit bd589f272d
235 changed files with 9397 additions and 3975 deletions

View File

@@ -15,40 +15,33 @@ http://mozilla.org/MPL/2.0/.
#include "winheaders.h"
#include "utilities/memorystats.h"
#include <string>
#include <functional>
#include "model/ResourceManager.h"
#include "gl/ubo.h"
#include "interfaces/ITexture.h"
struct texture_request; // texture data read by a worker thread, with gfx.textures.streaming
struct opengl_texture : public ITexture {
// a texture as its file gives it, whichever api draws it: read and decoded (dds, tga, png, bmp, jpg, ktx, tex), with the mipmaps
// the file has, kept within maxtexturesize; with gfx.textures.streaming the data of a dds file is read by worker threads. the
// data is laid out as opengl takes it (the bottom row first) and its formats are the values of opengl (GL_RGBA,
// GL_COMPRESSED_RGBA_S3TC_DXT1_EXT ...), which the renderers take as they are. a renderer makes its own object of the texture
// from the data (create())
struct texture_source : public ITexture {
static DDSURFACEDESC2 deserialize_ddsd(std::istream&);
static DDCOLORKEY deserialize_ddck(std::istream&);
static DDPIXELFORMAT deserialize_ddpf(std::istream&);
static DDSCAPS2 deserialize_ddscaps(std::istream&);
// constructors
opengl_texture() = default;
texture_source() = default;
// methods
void
load();
bool
bind( size_t unit );
static void
unbind( size_t unit );
virtual bool
create( bool const Static = false ) override;
// releases resources allocated on the opengl end, storing local copy if requested
void
release() override;
void
make_stub() override;
void
alloc_rendertarget( GLint format, GLint components, int width, int height, int layers = 1, int samples = 1, GLint wrap = GL_CLAMP_TO_EDGE );
virtual void
set_components_hint( GLint hint ) override;
static void
reset_unit_cache();
virtual int
get_width() const override {
return data_width; }
@@ -57,10 +50,6 @@ struct opengl_texture : public ITexture {
get_height() const override {
return data_height; }
virtual
size_t
get_id() const override {
return id; }
virtual
bool
is_stub() const override {
return is_texstub; }
@@ -86,11 +75,15 @@ struct opengl_texture : public ITexture {
return type; }
virtual void make_from_memory(size_t width, size_t height, const uint8_t *data) override;
virtual void update_from_memory(size_t width, size_t height, const uint8_t *data) override;
// whether the texture has its object made by the renderer (it may be the failed one, with the id 0)
virtual bool
resident() const = 0;
// the object of the renderer goes, with the bank of the textures
virtual void
destroy() = 0;
// members
static constexpr GLuint invalid_id { std::numeric_limits<GLuint>::max() }; // id value of texture without GL resource
GLuint id{ invalid_id }; // associated GL resource
bool has_alpha{ false }; // indicates the texture has alpha channel
bool is_ready{ false }; // indicates the texture was processed and is ready for use
std::string traits; // requested texture attributes: wrapping modes etc
@@ -99,10 +92,6 @@ struct opengl_texture : public ITexture {
std::size_t size{ 0 }; // size of the texture data, in kb
GLint components_hint = 0; // components that material wants
GLenum target = GL_TEXTURE_2D;
static std::array<GLuint, gl::MAX_TEXTURES + gl::HELPER_TEXTURES> units;
static GLint m_activeunit;
public:
// methods
void make_request();
@@ -112,7 +101,6 @@ public:
void load_TEX();
void load_STBI();
void load_TGA();
void set_filtering() const;
void downsize( GLuint const Format );
void flip_vertical();
@@ -129,8 +117,6 @@ public:
bool reload_on_use = false; // the data was dropped along with the gl texture of a far texture, it's read again when the texture is needed
bool is_static = false; // is excluded from garbage collection
bool is_rendertarget = false; // is used as postfx rendertarget, without loaded data
int samples = 1;
int layers = 1;
bool is_texstub = false; // for make_from_memory internal_src: functionality
std::vector<unsigned char> data; // texture data (stored GL-style, bottom-left origin)
resource_state data_state{ resource_state::none }; // current state of texture data
@@ -140,36 +126,90 @@ public:
GLint data_format{ 0 },
data_components{ 0 };
GLint data_type = GL_UNSIGNED_BYTE;
GLint wrap_mode_s = GL_REPEAT;
GLint wrap_mode_t = GL_REPEAT;
/*
std::atomic<bool> is_loaded{ false }; // indicates the texture data was loaded and can be processed
std::atomic<bool> is_good{ false }; // indicates the texture data was retrieved without errors
*/
// the compressed formats the files give, with the bytes of their blocks of 4x4 texels
static std::unordered_map<GLint, int> precompressed_formats;
static std::unordered_map<GLint, GLint> drivercompressed_formats;
static std::unordered_map<GLint, std::unordered_map<GLint, GLint>> mapping;
protected:
// the data of the texture couldn't be read (load(), complete_data())
virtual void
on_failed() {}
};
class texture_manager {
// a texture of the opengl renderer
struct opengl_texture : public texture_source {
// constructors
opengl_texture() = default;
// methods
bool
bind( size_t unit );
static void
unbind( size_t unit );
virtual bool
create( bool const Static = false ) override;
// releases resources allocated on the opengl end, storing local copy if requested
void
release() override;
void
alloc_rendertarget( GLint format, GLint components, int width, int height, int layers = 1, int samples = 1, GLint wrap = GL_CLAMP_TO_EDGE );
static void
reset_unit_cache();
virtual
size_t
get_id() const override {
return id; }
virtual void update_from_memory(size_t width, size_t height, const uint8_t *data) override;
bool
resident() const override {
return id != invalid_id; }
void
destroy() override;
// members
static constexpr GLuint invalid_id { std::numeric_limits<GLuint>::max() }; // id value of texture without GL resource
GLuint id{ invalid_id }; // associated GL resource
GLenum target = GL_TEXTURE_2D;
static std::array<GLuint, gl::MAX_TEXTURES + gl::HELPER_TEXTURES> units;
static GLint m_activeunit;
public:
texture_manager();
~texture_manager() { delete_textures(); }
// methods
void set_filtering() const;
// activates specified texture unit
// members
int samples = 1;
int layers = 1;
GLint wrap_mode_s = GL_REPEAT;
GLint wrap_mode_t = GL_REPEAT;
static std::unordered_map<GLint, GLint> drivercompressed_formats;
static std::unordered_map<GLint, std::unordered_map<GLint, GLint>> mapping;
protected:
void
unit( GLint const Textureunit );
on_failed() override;
};
// the textures of a renderer: made from their files the first time they are asked for, given back by their handles, released
// when nothing used them for a while (gfx.resource.sweep) or when only vehicles far away use them (gfx.textures.releasedistance).
// the objects of the textures come from the renderer (the function given to the constructor)
class texture_bank {
public:
explicit texture_bank( std::function<texture_source *()> Make );
virtual ~texture_bank();
// creates texture object out of data stored in specified file
texture_handle
create( std::string Filename, bool const Loadnow = true, GLint Formathint = GL_SRGB_ALPHA );
// binds specified texture to specified texture unit
void
bind( std::size_t const Unit, texture_handle const Texture );
opengl_texture &
texture_source &
mark_as_used( texture_handle const Texture );
// provides direct access to specified texture object
opengl_texture &
texture_source &
texture( texture_handle const Texture ) const { return *m_textures[Texture].first; }
// performs a resource sweep
void
@@ -208,10 +248,15 @@ public:
std::size_t
drop_read_ahead( std::chrono::steady_clock::duration const Age, glm::dvec3 const &Camera, double const Distance );
protected:
// objects of textures were released, the renderer can't trust what it knew of their names
virtual void
released() {}
private:
// types:
typedef std::pair<
opengl_texture *,
texture_source *,
resource_timestamp > texturetimepoint_pair;
typedef std::vector< texturetimepoint_pair > texturetimepointpair_sequence;
@@ -233,6 +278,7 @@ private:
delete_textures();
// members:
std::function<texture_source *()> m_make;
texture_handle const npos { 0 }; // should be -1, but the rest of the code uses -1 for something else
texturetimepointpair_sequence m_textures;
index_map m_texturemappings;
@@ -241,6 +287,31 @@ private:
garbage_collector<texturetimepointpair_sequence> m_garbagecollector { m_textures, 600, 60, "texture" };
};
// the textures of the opengl renderer
class texture_manager : public texture_bank {
public:
texture_manager();
// activates specified texture unit
void
unit( GLint const Textureunit );
// binds specified texture to specified texture unit
void
bind( std::size_t const Unit, texture_handle const Texture );
opengl_texture &
mark_as_used( texture_handle const Texture ) {
return static_cast<opengl_texture &>( texture_bank::mark_as_used( Texture ) ); }
// provides direct access to specified texture object
opengl_texture &
texture( texture_handle const Texture ) const {
return static_cast<opengl_texture &>( texture_bank::texture( Texture ) ); }
protected:
void
released() override;
};
// reduces provided data image to half of original size, using basic 2x2 average
template <typename Colortype_>
void