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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -107,7 +107,7 @@ public:
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IMaterial const *
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Material( material_handle const Material ) const override { return m_materials.at(Material - 1).get(); }
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// shader methods
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auto Fetch_Shader( std::string const &name ) -> std::shared_ptr<gl::program> override { throw std::runtime_error("not impl"); }
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auto Fetch_Shader( std::string const &name ) -> std::shared_ptr<gfx::shader_program> override { throw std::runtime_error("not impl"); }
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// texture methods
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texture_handle
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Fetch_Texture( std::string const &Filename, bool const Loadnow = true, GLint format_hint = GL_SRGB_ALPHA ) override { throw std::runtime_error("not impl"); }
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