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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -40,14 +40,9 @@ void screenshot_manager::screenshot_save_thread( char *img, int w, int h )
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delete[] img;
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}
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void screenshot_manager::make_screenshot()
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void screenshot_manager::save(char *Image, int Width, int Height)
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{
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// rows are tightly packed RGB: the renderer sets GL_PACK_ALIGNMENT to 1
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auto img = new char[Global.fb_size.x * Global.fb_size.y * 3];
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glReadPixels(0, 0, Global.fb_size.x, Global.fb_size.y, GL_RGB, GL_UNSIGNED_BYTE, (GLvoid*)img);
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//m7t: use pbo
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std::thread t(screenshot_save_thread, img, Global.fb_size.x, Global.fb_size.y);
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std::thread t(screenshot_save_thread, Image, Width, Height);
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t.detach();
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}
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