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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -3,5 +3,7 @@ class screenshot_manager
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static void screenshot_save_thread(char *img , int w, int h);
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public:
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static void make_screenshot();
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// writes an image of the window to a png file in the directory of the screenshots, on a thread of its own. Image: rgb rows,
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// tightly packed, the bottom one first (taken over and deleted by the thread)
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static void save(char *Image, int Width, int Height);
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};
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