mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-09 01:20:32 +01:00
feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
This commit is contained in:
@@ -13,20 +13,33 @@ http://mozilla.org/MPL/2.0/.
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#include "rendering/vulkan14/vulkan14instance.h"
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#include "rendering/vulkan14/vulkan14device.h"
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#include "rendering/vulkan14/vulkan14swapchain.h"
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#include "rendering/vulkan14/vulkan14memory.h"
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#include "rendering/vulkan14/vulkan14shaders.h"
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#include "rendering/vulkan14/vulkan14descriptors.h"
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#include "rendering/vulkan14/vulkan14passes.h"
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#include "rendering/vulkan14/vulkan14texture.h"
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#include "rendering/vulkan14/vulkan14imgui.h"
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#include "rendering/vulkan14/vulkan14bindings.h"
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#include "rendering/nullrenderer.h"
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#include "application/application.h"
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#include "simulation/simulation.h"
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#include "utilities/Globals.h"
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#include "utilities/Logs.h"
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#include "utilities/Timer.h"
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#include "utilities/crashreporter.h"
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#include "utilities/utilities.h"
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#include "imgui/imgui.h"
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namespace
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{
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// the colour the windows are cleared to, the initial background of the opengl renderer (srgb)
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// the colour the windows are cleared to once a scenery is loaded, until the scenery is drawn (stage D3 of the plan): the initial
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// background of the opengl renderer (srgb). before that the windows are black, as with the opengl renderer
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glm::vec3 const clear_colour{51.f / 255.f, 102.f / 255.f, 85.f / 255.f};
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// the ring each frame in flight streams its data through (the user interface for now)
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VkDeviceSize const ring_size{8 * 1024 * 1024};
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float srgb_to_linear(float const Value)
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{
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return (Value <= 0.04045f ? Value / 12.92f : std::pow((Value + 0.055f) / 1.055f, 2.4f));
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@@ -40,13 +53,31 @@ struct vulkan14_renderer::context
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struct frame
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{
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VkCommandPool pool{VK_NULL_HANDLE};
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// the uploads of the frame go to the queue first, then the commands of the frame
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VkCommandBuffer uploads{VK_NULL_HANDLE};
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VkCommandBuffer commands{VK_NULL_HANDLE};
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// the value of the timeline semaphore the gpu reaches when it's done with the frame; 0: never submitted
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std::uint64_t done{0};
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// the number of the frame, for the report of a lost device
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std::uint64_t number{0};
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};
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vk14::instance instance;
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vk14::device device;
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vk14::allocator memory;
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vk14::deletion_queue deletions;
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vk14::uploader uploads;
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vk14::image_table images;
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vk14::samplers sampling;
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vk14::frame_ring ring;
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vk14::shader_library shaders;
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vk14::pipeline_library pipelines;
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vk14::pass_list passes;
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vk14::pending_textures pending;
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vk14::resources resources;
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vk14::imgui_backend imgui;
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// the textures of the files; made after the objects above and gone before them
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std::unique_ptr<texture_bank> textures;
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// [0]: the main window, then the windows of the extra viewports
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std::vector<std::unique_ptr<vk14::swapchain>> windows;
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std::vector<frame> frames;
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@@ -94,21 +125,71 @@ struct vulkan14_renderer::context
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Reason = "no command pool";
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return false;
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}
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VkCommandBuffer buffers[2] = {VK_NULL_HANDLE, VK_NULL_HANDLE};
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VkCommandBufferAllocateInfo bufferinfo{};
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bufferinfo.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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bufferinfo.commandPool = frames[i].pool;
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bufferinfo.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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bufferinfo.commandBufferCount = 1;
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if (!VK14_VERIFY(vkAllocateCommandBuffers(handle, &bufferinfo, &frames[i].commands)))
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bufferinfo.commandBufferCount = 2;
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if (!VK14_VERIFY(vkAllocateCommandBuffers(handle, &bufferinfo, buffers)))
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{
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Reason = "no command buffer";
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return false;
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}
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frames[i].uploads = buffers[0];
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frames[i].commands = buffers[1];
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instance.set_object_name(handle, VK_OBJECT_TYPE_COMMAND_BUFFER, reinterpret_cast<std::uint64_t>(frames[i].uploads), "uploads " + std::to_string(i));
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instance.set_object_name(handle, VK_OBJECT_TYPE_COMMAND_BUFFER, reinterpret_cast<std::uint64_t>(frames[i].commands), "frame " + std::to_string(i));
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}
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return true;
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}
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// the parts of the renderer made once the device is there
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bool create_core(std::uint32_t const Frames, std::string &Reason)
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{
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if (false == memory.create(instance, device, Reason))
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{
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return false;
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}
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uploads.init(memory, deletions, device.physical());
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if (false == sampling.create(device, static_cast<float>(Global.AnisotropicFiltering), Reason))
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{
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return false;
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}
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auto const &limits{device.caps().limits};
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(void)limits;
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if (false == ring.create(memory, ring_size, Frames, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_STORAGE_BUFFER_BIT, "frame ring"))
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{
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Reason = "no ring for the data of the frames";
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return false;
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}
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if ((false == shaders.init(vk14::binding_preamble(), Reason)) || (false == pipelines.init(device, Reason)) || (false == passes.create(device, Frames, Reason)))
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{
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return false;
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}
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resources.gpu = &device;
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resources.memory = &memory;
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resources.uploads = &uploads;
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resources.deletions = &deletions;
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resources.sampling = &sampling;
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resources.images = &images;
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resources.thread = std::this_thread::get_id();
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resources.pending = &pending;
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textures = std::make_unique<texture_bank>([this]() -> texture_source * { return new vk14::vulkan14_texture(resources); });
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return imgui.create(resources, shaders, pipelines, ring, Reason);
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}
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// the value of the timeline the gpu reached, 0 when it can't be read
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std::uint64_t completed() const
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{
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std::uint64_t value{0};
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if ((timeline == VK_NULL_HANDLE) || (vkGetSemaphoreCounterValue(device.handle(), timeline, &value) != VK_SUCCESS))
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{
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return 0;
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}
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return value;
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}
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void destroy()
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{
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auto const handle{device.handle()};
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@@ -119,8 +200,20 @@ struct vulkan14_renderer::context
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}
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acquired.clear();
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windows.clear();
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imgui.destroy();
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// the textures give their images to the deletion queue, which goes now that the gpu is idle
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textures.reset();
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uploads.end_frame();
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uploads = vk14::uploader{};
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images.clear();
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deletions.flush();
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pipelines.shutdown();
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shaders.shutdown();
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passes.destroy();
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ring.destroy();
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if (handle != VK_NULL_HANDLE)
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{
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sampling.destroy(handle);
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for (auto &frame : frames)
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{
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if (frame.pool != VK_NULL_HANDLE)
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@@ -133,6 +226,7 @@ struct vulkan14_renderer::context
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vkDestroySemaphore(handle, timeline, nullptr);
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}
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}
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memory.destroy();
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frames.clear();
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timeline = VK_NULL_HANDLE;
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device.destroy();
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@@ -211,7 +305,8 @@ bool vulkan14_renderer::Init(GLFWwindow *Window)
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config.debug_utils = (Global.gfx_vulkan_validation > 0);
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auto const framesinflight{static_cast<std::uint32_t>(std::clamp(Global.gfx_vulkan_framesinflight, 2, 3))};
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auto ok{ctx.instance.create(config, reason) && ctx.device.select(ctx.instance.handle(), VK_NULL_HANDLE, Global.gfx_vulkan_device, false, reason) && ctx.device.create(ctx.instance, reason) && ctx.create_frames(framesinflight, reason)};
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auto ok{ctx.instance.create(config, reason) && ctx.device.select(ctx.instance.handle(), VK_NULL_HANDLE, Global.gfx_vulkan_device, false, reason) && ctx.device.create(ctx.instance, reason) && ctx.create_frames(framesinflight, reason) &&
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ctx.create_core(framesinflight, reason)};
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if (ok)
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{
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auto mainwindow{std::make_unique<vk14::swapchain>()};
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@@ -227,7 +322,7 @@ bool vulkan14_renderer::Init(GLFWwindow *Window)
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vk14::log_info(std::to_string(framesinflight) + " frames in flight");
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// until the stages of the plan bring them, these parts of the simulator aren't there with vulkan
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vk14::log_info("not available with vulkan yet: the scenery and the vehicles (D1-D7), the user interface (R5), picking, mouse position in the scene and screenshots (D6), "
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vk14::log_info("not available with vulkan yet: the scenery and the vehicles (D1-D7), picking, mouse position in the scene and screenshots (D6), the map panel, "
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"python screens in their own windows (N5), panels in their own windows (R5b), VR (X4)");
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WriteLog("Gfx Renderer: setup complete");
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update_info();
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@@ -271,6 +366,27 @@ void vulkan14_renderer::Shutdown()
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m_context.reset();
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}
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void vulkan14_renderer::report_device_lost(char const *Where)
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{
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auto &ctx{*m_context};
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if (ctx.devicelost)
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{
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return;
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}
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ctx.devicelost = true;
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auto const done{ctx.completed()};
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std::string report{std::string("the device was lost (") + Where + "); the gpu was done with the timeline value " + std::to_string(done) + " of " + std::to_string(ctx.timelinevalue)};
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for (auto const &frame : ctx.frames)
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{
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if ((frame.done > done) && (frame.done <= ctx.timelinevalue))
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{
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report += "; frame " + std::to_string(frame.number) + " (value " + std::to_string(frame.done) + ") wasn't done, its passes: " + ctx.passes.passes_of(frame.number);
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}
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}
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vk14::log_error(report);
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crashreport_add_info("vulkan_device_lost", report);
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}
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bool vulkan14_renderer::Render()
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{
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if (!m_context || m_context->devicelost)
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@@ -294,11 +410,35 @@ bool vulkan14_renderer::Render()
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wait.pValues = &frame.done;
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if (!VK14_VERIFY(vkWaitSemaphores(device, &wait, UINT64_MAX)))
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{
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ctx.devicelost = true;
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report_device_lost("waiting for a frame");
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return false;
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}
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ctx.passes.collect(slot);
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}
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// what the frames done used last goes
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ctx.deletions.collect(std::max(ctx.completed(), frame.done));
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VK14_VERIFY(vkResetCommandPool(device, frame.pool, 0));
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ctx.ring.begin_frame(slot);
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VkCommandBufferBeginInfo begin{};
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begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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VK14_VERIFY(vkBeginCommandBuffer(frame.uploads, &begin));
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VK14_VERIFY(vkBeginCommandBuffer(frame.commands, &begin));
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auto const value{ctx.timelinevalue + 1};
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ctx.uploads.begin_frame(frame.uploads, value);
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// the content other threads gave the textures (python)
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{
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std::vector<vk14::vulkan14_texture *> pending;
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{
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std::lock_guard<std::mutex> lock(ctx.pending.mutex);
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pending.swap(ctx.pending.textures);
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}
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for (auto *texture : pending)
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{
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texture->apply_pending();
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}
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}
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ctx.acquired.clear();
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for (auto &window : ctx.windows)
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@@ -311,26 +451,61 @@ bool vulkan14_renderer::Render()
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case vk14::swapchain::acquire_result::skipped:
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break;
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default:
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ctx.devicelost = true;
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report_device_lost("acquiring an image");
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return false;
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}
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}
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// the frames of the user interface go on (its input works too), though nothing of it is drawn yet
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// the user interface: imgui makes its frame, the images it asks for are uploaded in this frame
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Timer::subsystem.gfx_gui.start();
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Application.render_ui();
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Timer::subsystem.gfx_gui.stop();
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VkCommandBufferBeginInfo begin{};
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begin.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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VK14_VERIFY(vkBeginCommandBuffer(frame.commands, &begin));
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frame.number = ctx.framecount;
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ctx.passes.begin_frame(frame.commands, slot, ctx.framecount);
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auto const background{simulation::is_ready ? clear_colour : glm::vec3{0.f}};
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bool uidrawn{false};
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for (auto *window : ctx.acquired)
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{
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auto const colour{window->srgb() ? glm::vec3{srgb_to_linear(clear_colour.r), srgb_to_linear(clear_colour.g), srgb_to_linear(clear_colour.b)} : clear_colour};
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window->record_clear(frame.commands, glm::vec4{colour, 1.f});
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auto const colour{window->srgb() ? glm::vec3{srgb_to_linear(background.r), srgb_to_linear(background.g), srgb_to_linear(background.b)} : background};
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if (window != ctx.windows.front().get())
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{
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// the extra viewports: their colour only, until the scenery is drawn into them (D6)
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window->record_clear(frame.commands, glm::vec4{colour, 1.f});
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continue;
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}
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// the main window: cleared, the user interface over it, shown
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ctx.passes.begin_pass("ui", {window->use(VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT)});
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VkRenderingAttachmentInfo attachment{};
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attachment.sType = VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO;
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attachment.imageView = window->view();
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attachment.imageLayout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
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attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
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attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
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attachment.clearValue.color = {{colour.r, colour.g, colour.b, 1.f}};
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VkRenderingInfo rendering{};
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rendering.sType = VK_STRUCTURE_TYPE_RENDERING_INFO;
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rendering.renderArea = {{0, 0}, window->extent()};
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rendering.layerCount = 1;
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rendering.colorAttachmentCount = 1;
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rendering.pColorAttachments = &attachment;
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vkCmdBeginRendering(frame.commands, &rendering);
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ctx.imgui.record(frame.commands, window->extent(), window->format(), window->srgb());
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vkCmdEndRendering(frame.commands);
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ctx.passes.end_pass();
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vk14::barriers(frame.commands, {window->use(VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, VK_PIPELINE_STAGE_2_NONE, VK_ACCESS_2_NONE)});
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uidrawn = true;
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}
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if (false == uidrawn)
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{
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// the main window is minimized: the frame of imgui has nowhere to go
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ctx.imgui.skip();
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}
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ctx.passes.end_frame();
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auto const uploaded{ctx.uploads.end_frame()};
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VK14_VERIFY(vkEndCommandBuffer(frame.uploads));
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VK14_VERIFY(vkEndCommandBuffer(frame.commands));
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ctx.ring.flush();
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std::vector<VkSemaphoreSubmitInfo> waits;
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std::vector<VkSemaphoreSubmitInfo> signals;
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@@ -351,28 +526,40 @@ bool vulkan14_renderer::Render()
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VkSemaphoreSubmitInfo timelinesignal{};
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timelinesignal.sType = VK_STRUCTURE_TYPE_SEMAPHORE_SUBMIT_INFO;
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timelinesignal.semaphore = ctx.timeline;
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timelinesignal.value = ctx.timelinevalue + 1;
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timelinesignal.value = value;
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timelinesignal.stageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT;
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signals.push_back(timelinesignal);
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VkCommandBufferSubmitInfo commands{};
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commands.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO;
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commands.commandBuffer = frame.commands;
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// the uploads first, in the same submit: their barriers make them done before the frame samples the images
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std::vector<VkCommandBufferSubmitInfo> commands;
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if (uploaded)
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{
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VkCommandBufferSubmitInfo info{};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO;
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info.commandBuffer = frame.uploads;
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commands.push_back(info);
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}
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{
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VkCommandBufferSubmitInfo info{};
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info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_SUBMIT_INFO;
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info.commandBuffer = frame.commands;
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commands.push_back(info);
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}
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VkSubmitInfo2 submit{};
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submit.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO_2;
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submit.waitSemaphoreInfoCount = static_cast<std::uint32_t>(waits.size());
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submit.pWaitSemaphoreInfos = waits.data();
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submit.commandBufferInfoCount = 1;
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submit.pCommandBufferInfos = &commands;
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submit.commandBufferInfoCount = static_cast<std::uint32_t>(commands.size());
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submit.pCommandBufferInfos = commands.data();
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submit.signalSemaphoreInfoCount = static_cast<std::uint32_t>(signals.size());
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submit.pSignalSemaphoreInfos = signals.data();
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if (!VK14_VERIFY(vkQueueSubmit2(ctx.device.graphics_queue(), 1, &submit, VK_NULL_HANDLE)))
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{
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ctx.devicelost = true;
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report_device_lost("submitting a frame");
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return false;
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}
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frame.done = ++ctx.timelinevalue;
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frame.done = ctx.timelinevalue = value;
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Timer::subsystem.gfx_total.stop();
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return true;
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@@ -415,7 +602,7 @@ void vulkan14_renderer::SwapBuffers()
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if ((result == VK_ERROR_DEVICE_LOST) || (result == VK_ERROR_SURFACE_LOST_KHR))
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{
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vk14::log_error(std::string("vkQueuePresentKHR failed with ") + vk14::result_string(result));
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ctx.devicelost = true;
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report_device_lost("presenting");
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}
|
||||
ctx.acquired.clear();
|
||||
}
|
||||
@@ -475,7 +662,7 @@ gfx::userdata_array const &vulkan14_renderer::UserData(gfx::geometry_handle cons
|
||||
return m_geometry.userdata(Geometry);
|
||||
}
|
||||
|
||||
// materials, shaders, textures: none until D1 and D2
|
||||
// materials and their shaders: none until D1
|
||||
|
||||
material_handle vulkan14_renderer::Fetch_Material(std::string const &Filename, bool const Loadnow)
|
||||
{
|
||||
@@ -489,28 +676,44 @@ IMaterial const *vulkan14_renderer::Material(material_handle const Material) con
|
||||
return IMaterial::null_material();
|
||||
}
|
||||
|
||||
std::shared_ptr<gl::program> vulkan14_renderer::Fetch_Shader(std::string const &name)
|
||||
std::shared_ptr<gfx::shader_program> vulkan14_renderer::Fetch_Shader(std::string const &name)
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
// textures: the files read and decoded as for the opengl renderer, made into images when they are first used (create(), e.g. by the
|
||||
// launcher); the materials of the scene take them from D1
|
||||
|
||||
texture_handle vulkan14_renderer::Fetch_Texture(std::string const &Filename, bool const Loadnow, GLint format_hint)
|
||||
{
|
||||
return null_handle;
|
||||
if (!m_context || !m_context->textures)
|
||||
{
|
||||
return null_handle;
|
||||
}
|
||||
return m_context->textures->create(Filename, Loadnow, format_hint);
|
||||
}
|
||||
|
||||
// the shaders take the textures by the pushed descriptors (D1), there's nothing to bind
|
||||
void vulkan14_renderer::Bind_Texture(texture_handle const Texture) {}
|
||||
|
||||
void vulkan14_renderer::Bind_Texture(std::size_t const Unit, texture_handle const Texture) {}
|
||||
|
||||
ITexture &vulkan14_renderer::Texture(texture_handle const Texture)
|
||||
{
|
||||
return *ITexture::null_texture();
|
||||
if ((Texture == null_handle) || !m_context || !m_context->textures)
|
||||
{
|
||||
return *ITexture::null_texture();
|
||||
}
|
||||
return m_context->textures->mark_as_used(Texture);
|
||||
}
|
||||
|
||||
ITexture const &vulkan14_renderer::Texture(texture_handle const Texture) const
|
||||
{
|
||||
return *ITexture::null_texture();
|
||||
if ((Texture == null_handle) || !m_context || !m_context->textures)
|
||||
{
|
||||
return *ITexture::null_texture();
|
||||
}
|
||||
return m_context->textures->texture(Texture);
|
||||
}
|
||||
|
||||
// picking: D6
|
||||
@@ -538,6 +741,11 @@ glm::dvec3 vulkan14_renderer::Mouse_Position() const
|
||||
|
||||
void vulkan14_renderer::Update(double const Deltatime)
|
||||
{
|
||||
if (m_context && m_context->textures && (true == Global.ResourceSweep) && (true == simulation::is_ready))
|
||||
{
|
||||
// textures nothing used for a while give their images back
|
||||
m_context->textures->update();
|
||||
}
|
||||
m_updateaccumulator += Deltatime;
|
||||
if (m_updateaccumulator < 1.0)
|
||||
{
|
||||
@@ -559,7 +767,13 @@ void vulkan14_renderer::update_info()
|
||||
auto const &ctx{*m_context};
|
||||
auto const &caps{ctx.device.caps()};
|
||||
m_infotimes = "vulkan " + vk14::version_string(caps.api_version) + ": " + caps.device_name + " (" + caps.driver_name + ")\n" + "frames: " + std::to_string(ctx.framecount) + ", in flight " + std::to_string(ctx.frames.size()) + "\n" +
|
||||
"mainloop total: " + to_string(Timer::subsystem.mainloop_total.average(), 2) + " ms, frame cpu: " + to_string(Timer::subsystem.gfx_total.average(), 2) + " ms, present: " + to_string(Timer::subsystem.gfx_swap.average(), 2) + " ms\n";
|
||||
"mainloop total: " + to_string(Timer::subsystem.mainloop_total.average(), 2) + " ms, frame cpu: " + to_string(Timer::subsystem.gfx_total.average(), 2) + " ms, ui: " + to_string(Timer::subsystem.gfx_gui.average(), 2) +
|
||||
" ms, present: " + to_string(Timer::subsystem.gfx_swap.average(), 2) + " ms\n" + "gpu frame parts:\n" + ctx.passes.info();
|
||||
VkDeviceSize usage{0}, budget{0};
|
||||
ctx.memory.budget(usage, budget);
|
||||
m_infostats = "device memory: " + vk14::memory_size_string(usage) + " of " + vk14::memory_size_string(budget) + (ctx.device.memory_budget_enabled() ? "" : " (no budget from the driver)") + "\n" + "images: " + std::to_string(ctx.images.size()) +
|
||||
", uploaded " + vk14::memory_size_string(ctx.uploads.uploaded()) + ", waiting for the gpu to be deleted: " + std::to_string(ctx.deletions.size()) + "\n" + (ctx.textures ? ctx.textures->info() + "\n" : std::string{}) + ctx.shaders.info() +
|
||||
"\n" + ctx.pipelines.info() + "\n" + "frame ring: " + vk14::memory_size_string(ctx.ring.used()) + " of " + vk14::memory_size_string(ctx.ring.capacity()) + "\n";
|
||||
for (auto const &window : ctx.windows)
|
||||
{
|
||||
auto const extent{window->extent()};
|
||||
@@ -597,32 +811,10 @@ std::string const &vulkan14_renderer::info_stats() const
|
||||
|
||||
imgui_renderer *vulkan14_renderer::GetImguiRenderer()
|
||||
{
|
||||
return &m_imgui;
|
||||
return (m_context ? &m_context->imgui : nullptr);
|
||||
}
|
||||
|
||||
void vulkan14_renderer::MakeScreenshot()
|
||||
{
|
||||
vk14::log_warning("screenshots aren't made by the vulkan renderer yet (D6)");
|
||||
}
|
||||
|
||||
// imgui: the font atlas is built so its frames go on; nothing is drawn until R5
|
||||
|
||||
bool vulkan14_renderer::imgui_stub::Init()
|
||||
{
|
||||
auto &io{ImGui::GetIO()};
|
||||
io.BackendRendererName = "vulkan14 (no drawing yet)";
|
||||
unsigned char *pixels{nullptr};
|
||||
int width{0}, height{0};
|
||||
io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
|
||||
io.Fonts->SetTexID(static_cast<ImTextureID>(0));
|
||||
return true;
|
||||
}
|
||||
|
||||
void vulkan14_renderer::imgui_stub::Shutdown()
|
||||
{
|
||||
ImGui::GetIO().BackendRendererName = nullptr;
|
||||
}
|
||||
|
||||
void vulkan14_renderer::imgui_stub::BeginFrame() {}
|
||||
|
||||
void vulkan14_renderer::imgui_stub::Render() {}
|
||||
|
||||
Reference in New Issue
Block a user