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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -1,7 +0,0 @@
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// depth prepass of materials which never discard a fragment (no alpha test)
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in vec2 f_coord;
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void main()
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{
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}
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