mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-05 05:14:27 +01:00
feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
This commit is contained in:
@@ -1,16 +0,0 @@
|
||||
// depth prepass of materials whose colour shader tests the alpha of the diffuse texture against the opacity of the
|
||||
// material (mat_default.frag and the like). the test here is stricter by one step of 8-bit alpha: a fragment which writes
|
||||
// depth here is never discarded by the colour pass, which would leave a hole with nothing drawn behind it
|
||||
|
||||
in vec2 f_coord;
|
||||
|
||||
#include <common>
|
||||
|
||||
#texture (diffuse, 0, sRGB_A)
|
||||
uniform sampler2D diffuse;
|
||||
|
||||
void main()
|
||||
{
|
||||
if (texture(diffuse, f_coord).a < opacity + 1.0 / 255.0)
|
||||
discard;
|
||||
}
|
||||
Reference in New Issue
Block a user