17
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-06 09:18:36 +01:00

feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first

This commit is contained in:
2026-10-24 05:47:11 +02:00
parent 68fa5dc2da
commit bd589f272d
235 changed files with 9397 additions and 3975 deletions

View File

@@ -0,0 +1,18 @@
#version 460 core
#define STAGE_FRAGMENT 1
// depth prepass of materials whose colour shader tests the alpha of the diffuse texture against the opacity of the
// material (mat_default.frag and the like). the test here is stricter by one step of 8-bit alpha: a fragment which writes
// depth here is never discarded by the colour pass, which would leave a hole with nothing drawn behind it
layout(location = 2) in vec2 f_coord;
#include "common.glsl"
#pragma texture(diffuse, 0, sRGB_A)
layout(binding = 0) uniform sampler2D diffuse;
void main()
{
if (texture(diffuse, f_coord).a < opacity + 1.0 / 255.0)
discard;
}