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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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64
shaders/ogl46/instance_cull_commands.comp
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64
shaders/ogl46/instance_cull_commands.comp
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#version 460 core
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#define STAGE_COMPUTE 1
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// fills in the instances of the indirect draw commands of the entries, after instance_cull.comp wrote the modelview
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// matrices of the instances drawn. one invocation per command. the commands are kept three times over: the first copy
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// draws the instances of stage 1, the second all of them, the third those of stage 2 (two phases), each from its first
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// slot in the output on. stage 0 (after stage 1): the instance count of the first copy is how far stage 1 advanced the
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// cursor of its entry, the base instance the first slot of the entry. stage 1 (after stage 2): the other two copies take
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// the command of the first one, the second with the instances of both stages, the third with the ones past the first copy
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#include "common.glsl"
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layout(local_size_x = INSTANCE_COMMAND_GROUP_SIZE) in;
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layout(std430, binding = INSTANCE_COUNTER_SSBO_BINDING) readonly buffer instance_counter_ssbo
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{
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uint counters[];
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};
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// gl::instance_draw_command, eight uints each: count, instance count, first, base vertex (base instance of an array
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// draw), base instance, entry, indexed, unused
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layout(std430, binding = INSTANCE_COMMAND_SSBO_BINDING) buffer instance_command_ssbo
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{
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uint commands[];
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};
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// x: commands (of one copy), y: entries, z: stage
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layout(location = 0) uniform uvec4 counts;
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void set_instances(uint field, uint count, uint base)
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{
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commands[field + 1u] = count;
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if (commands[field + 6u] != 0u)
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commands[field + 4u] = base;
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else
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commands[field + 3u] = base;
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}
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void main()
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{
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uint command = gl_GlobalInvocationID.x;
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if (command >= counts.x)
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return;
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uint field = command * 8u;
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uint entry = commands[field + 5u];
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uint first = counters[INSTANCE_COUNTER_HEADER + 2u * counts.y + entry];
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uint count = counters[INSTANCE_COUNTER_HEADER + counts.y + entry] - first;
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if (counts.z == 0u)
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{
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set_instances(field, count, first);
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return;
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}
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uint drawnfirst = commands[field + 1u];
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uint all = (counts.x + command) * 8u;
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uint second = (2u * counts.x + command) * 8u;
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for (uint value = 0u; value < 8u; ++value)
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{
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commands[all + value] = commands[field + value];
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commands[second + value] = commands[field + value];
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}
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set_instances(all, count, first);
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set_instances(second, count - drawnfirst, first + drawnfirst);
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}
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