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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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21
shaders/ogl46/mat_trackblend_normalmap.frag
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21
shaders/ogl46/mat_trackblend_normalmap.frag
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#version 460 core
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#define STAGE_FRAGMENT 1
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// the rails and the ballast of a track of a normal mapped material faded into those of the tracks joined at its ends, see trackblend.glsl
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#define TRACKBLEND_NORMALMAP 1
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#pragma texture(diffuse, 0, sRGB_A)
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layout(binding = 0) uniform sampler2D diffuse;
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#pragma texture(diffuse1, 1, sRGB_A)
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layout(binding = 1) uniform sampler2D diffuse1;
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#pragma texture(diffuse2, 2, sRGB_A)
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layout(binding = 2) uniform sampler2D diffuse2;
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#pragma texture(diffuse3, 3, sRGB_A)
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layout(binding = 3) uniform sampler2D diffuse3;
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#pragma texture(normalmap, 4, RGBA)
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layout(binding = 4) uniform sampler2D normalmap;
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#pragma texture(normalmap1, 5, RGBA)
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layout(binding = 5) uniform sampler2D normalmap1;
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#pragma texture(normalmap2, 6, RGBA)
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layout(binding = 6) uniform sampler2D normalmap2;
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#pragma texture(normalmap3, 7, RGBA)
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layout(binding = 7) uniform sampler2D normalmap3;
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#include "trackblend.glsl"
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