mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-11-05 07:34:27 +01:00
feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
This commit is contained in:
25
shaders/ogl46/quad.vert
Normal file
25
shaders/ogl46/quad.vert
Normal file
@@ -0,0 +1,25 @@
|
||||
#version 460 core
|
||||
#define STAGE_VERTEX 1
|
||||
const vec2 vert[4] = vec2[]
|
||||
(
|
||||
vec2(-1.0, 1.0),
|
||||
vec2(-1.0, -1.0),
|
||||
vec2( 1.0, 1.0),
|
||||
vec2( 1.0, -1.0)
|
||||
);
|
||||
|
||||
const vec2 uv[4] = vec2[]
|
||||
(
|
||||
vec2(0.0, 1.0),
|
||||
vec2(0.0, 0.0),
|
||||
vec2(1.0, 1.0),
|
||||
vec2(1.0, 0.0)
|
||||
);
|
||||
|
||||
layout(location = 14) out vec2 f_coords;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = vec4(vert[gl_VertexID], 0.0, 1.0);
|
||||
f_coords = uv[gl_VertexID];
|
||||
}
|
||||
Reference in New Issue
Block a user