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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first

This commit is contained in:
2026-10-24 05:47:11 +02:00
parent 68fa5dc2da
commit bd589f272d
235 changed files with 9397 additions and 3975 deletions

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#version 460 core
#define STAGE_VERTEX 1
layout(location = 0) in vec3 v_vert;
layout(location = 2) in vec2 v_coord;
// position in the space of the cube shadow map being drawn (origin at the lamp), see shadowcube.geom
layout(location = 20) out vec3 g_pos;
layout(location = 18) out vec2 g_coord;
#include "common.glsl"
void main()
{
g_pos = (effective_modelview() * vec4(v_vert, 1.0f)).xyz;
g_coord = v_coord;
gl_Position = vec4(g_pos, 1.0f);
}