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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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25
shaders/ogl46/smoke.vert
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25
shaders/ogl46/smoke.vert
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#version 460 core
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#define STAGE_VERTEX 1
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layout(location = 0) in vec3 v_vert;
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layout(location = 1) in vec4 v_color;
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layout(location = 2) in vec2 v_coord;
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layout(location = 3) out vec4 f_pos;
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layout(location = 13) out vec4 f_color;
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layout(location = 2) out vec2 f_coord;
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layout(location = 4) out vec4 f_clip_pos;
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layout(location = 5) out vec4 f_clip_future_pos;
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#include "common.glsl"
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void main()
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{
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f_pos = modelview * vec4(v_vert, 1.0f);
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f_clip_pos = (projection * modelview) * vec4(v_vert, 1.0f);
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f_clip_future_pos = (projection * future * modelview) * vec4(v_vert, 1.0f);
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gl_Position = f_clip_pos;
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f_coord = v_coord;
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f_color = v_color;
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}
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