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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first

This commit is contained in:
2026-10-24 05:47:11 +02:00
parent 68fa5dc2da
commit bd589f272d
235 changed files with 9397 additions and 3975 deletions

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#version 460 core
#define STAGE_FRAGMENT 1
layout(location = 14) in vec2 f_coords;
layout(location = 0) out vec4 out_color;
#include "settings.glsl"
#pragma texture(tex1, 0, sRGB)
layout(binding = 0) uniform sampler2D tex1;
void main()
{
vec2 texcoord = f_coords;
vec3 color = texture(tex1, texcoord).rgb;
out_color = FBOUT(vec4(color, 1.0));
}