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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -1,9 +0,0 @@
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#include <common>
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layout(location = 0) out vec4 out_color;
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in vec2 f_coord;
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void main()
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{
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out_color = vec4(param[0].r, f_coord, 1.0);
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}
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