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https://github.com/MaSzyna-EU07/maszyna.git
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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -1711,6 +1711,11 @@ global_settings::ConfigParse_gfx( cParser &Parser, std::string_view const Token
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Parser.getTokens(1);
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Parser >> gfx_shadergamma;
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}
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else if (Token == "gfx.shaders.binaries")
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{
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Parser.getTokens(1);
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Parser >> gfx_shader_binaries;
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}
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else if (Token == "gfx.drawrange.factor.max")
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{
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Parser.getTokens(1);
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@@ -2181,6 +2186,7 @@ global_settings::export_as_text( std::ostream &Output ) const {
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export_as_text( Output, "gfx.skippipeline", gfx_skippipeline );
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export_as_text( Output, "gfx.extraeffects", gfx_extraeffects );
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export_as_text( Output, "gfx.shadergamma", gfx_shadergamma );
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export_as_text( Output, "gfx.shaders.binaries", gfx_shader_binaries );
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export_as_text( Output, "gfx.vulkan.device", gfx_vulkan_device );
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export_as_text( Output, "gfx.vulkan.validation", gfx_vulkan_validation );
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export_as_text( Output, "gfx.vulkan.framesinflight", gfx_vulkan_framesinflight );
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@@ -367,6 +367,8 @@ struct global_settings {
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bool gfx_extraeffects = true;
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bool gfx_shadergamma = false;
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bool gfx_gldebug = false;
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// the shaders are loaded from the SPIR-V binaries of shaders/ogl46bin and shaders/vk14bin where there are up to date ones
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bool gfx_shader_binaries = true;
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// (vulkan) the gpu to run on: its index in the list of the log or a part of its name; empty: the best one
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std::string gfx_vulkan_device;
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// (vulkan) 0: no validation layer, 1: validation layer, 2: also gpu-assisted validation
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