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feat(vulkan): vulkan 1.4 core with the user interface and the launcher, shaders split into ogl46/vk14 with SPIR-V binaries loaded first
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@@ -34,7 +34,9 @@ private:
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bool recording = false;
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std::optional<opengl_texture> texture;
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// the image shown, made by the renderer of the user interface (imgui_renderer), and the frame turned to rgba for it
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std::uint64_t m_image{0};
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std::vector<std::uint8_t> m_rgba;
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void capture_func();
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void record_func();
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