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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 12:49:18 +02:00
This commit is contained in:
VB
2017-02-26 19:10:16 +01:00
32 changed files with 2301 additions and 911 deletions

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@@ -11,6 +11,7 @@ http://mozilla.org/MPL/2.0/.
#include <string>
#include <Windows.h>
#include "renderer.h"
#include <GLFW/glfw3.h>
#include "GL/glew.h"
#include "dumb3d.h"
@@ -221,12 +222,18 @@ class Global
static GLfloat AtmoColor[];
static GLfloat FogColor[];
// static bool bTimeChange;
#ifdef EU07_USE_OLD_LIGHTING_MODEL
static opengl_light AmbientLight;
static GLfloat ambientDayLight[];
static GLfloat diffuseDayLight[];
static GLfloat specularDayLight[];
static GLfloat ambientLight[];
static GLfloat diffuseLight[];
static GLfloat specularLight[];
#else
static opengl_light DayLight;
#endif
static GLfloat whiteLight[];
static GLfloat noLight[];
static GLfloat darkLight[];
@@ -252,13 +259,15 @@ class Global
static bool bOpenGL_1_5; // czy są dostępne funkcje OpenGL 1.5
*/
static double fLuminance; // jasność światła do automatycznego zapalania
static float SunAngle; // angle of the sun relative to horizon
static int iMultiplayer; // blokada działania niektórych eventów na rzecz kominikacji
static int ScreenWidth; // current window dimensions. TODO: move it to renderer
static int ScreenHeight;
static float ZoomFactor; // determines current camera zoom level. TODO: move it to the renderer
static GLFWwindow *window;
static bool shiftState; //m7todo: brzydko
static bool ctrlState;
static int ScreenWidth; // current window dimensions. TODO: move it to renderer
static int ScreenHeight;
static float ZoomFactor; // determines current camera zoom level. TODO: move it to the renderer
static float FieldOfView; // vertical field of view for the camera. TODO: move it to the renderer
static int iCameraLast;
static std::string asRelease; // numer
static std::string asVersion; // z opisem
@@ -352,6 +361,7 @@ class Global
static double fMWDph[2];
static double fMWDvolt[2];
static double fMWDamp[2];
static double fMWDlowVolt[2];
static int iMWDdivider;
};
//---------------------------------------------------------------------------