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@@ -641,7 +641,8 @@ void TSegment::RenderSwitchRail(const vector6 *ShapePoints1, const vector6 *Shap
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void TSegment::Render()
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{
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vector3 pt;
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TextureManager.Bind(0);
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GfxRenderer.Bind(0);
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if (bCurve)
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{
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glColor3f(0, 0, 1.0f);
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