mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-23 20:19:19 +02:00
build 190906. alternative vehicle takeover mode, collision system tweaks, security system activation tweaks, gfx card selection exports, potential render crash fixe for amd gfx cards
This commit is contained in:
81
Driver.cpp
81
Driver.cpp
@@ -2110,12 +2110,18 @@ bool TController::CheckVehicles(TOrders user)
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{ // sprawdzanie, czy jest głównym sterującym, żeby nie było konfliktu
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if (p->Mechanik) // jeśli ma obsadę
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if (p->Mechanik != this) // ale chodzi o inny pojazd, niż aktualnie sprawdzający
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if (p->Mechanik->iDrivigFlags & movePrimary) // a tamten ma priorytet
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if ((iDrivigFlags & movePrimary) && (mvOccupied->DirAbsolute) &&
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(mvOccupied->BrakeCtrlPos >= -1)) // jeśli rządzi i ma kierunek
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p->Mechanik->iDrivigFlags &= ~movePrimary; // dezaktywuje tamtego
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else
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if( p->Mechanik->iDrivigFlags & movePrimary ) {
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// a tamten ma priorytet
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if( ( iDrivigFlags & movePrimary )
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&& ( mvOccupied->DirAbsolute )
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&& ( mvOccupied->BrakeCtrlPos >= -1 ) ) {
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// jeśli rządzi i ma kierunek
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p->Mechanik->primary( false ); // dezaktywuje tamtego
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}
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else {
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main = false; // nici z rządzenia
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}
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}
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++iVehicles; // jest jeden pojazd więcej
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pVehicles[1] = p; // zapamiętanie ostatniego
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fLength += p->MoverParameters->Dim.L; // dodanie długości pojazdu
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@@ -4763,7 +4769,7 @@ TController::UpdateSituation(double dt) {
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// rozpoznaj komende bo lokomotywa jej nie rozpoznaje
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RecognizeCommand(); // samo czyta komendę wstawioną do pojazdu?
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}
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if( mvOccupied->SecuritySystem.Status > 1 ) {
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if( mvOccupied->SecuritySystem.Status != s_off ) {
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// jak zadziałało CA/SHP
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if( !mvOccupied->SecuritySystemReset() ) { // to skasuj
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if( ( /*mvOccupied->BrakeCtrlPos*/BrakeCtrlPosition == 0 )
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@@ -6759,43 +6765,56 @@ void TController::UpdateDelayFlag() {
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//-----------koniec skanowania semaforow
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void TController::TakeControl(bool yes)
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void TController::TakeControl( bool const Aidriver, bool const Forcevehiclecheck )
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{ // przejęcie kontroli przez AI albo oddanie
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if (AIControllFlag == yes)
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if (AIControllFlag == Aidriver)
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return; // już jest jak ma być
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if (yes) //żeby nie wykonywać dwa razy
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if (Aidriver) //żeby nie wykonywać dwa razy
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{ // teraz AI prowadzi
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AIControllFlag = AIdriver;
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pVehicle->Controller = AIdriver;
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iDirection = 0; // kierunek jazdy trzeba dopiero zgadnąć
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// gdy zgaszone światła, flaga podjeżdżania pod semafory pozostaje bez zmiany
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// conditional below disabled to get around the situation where the AI train does nothing ever
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// because it is waiting for orders which don't come until the engine is engaged, i.e. effectively never
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if (OrderCurrentGet()) // jeśli coś robi
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PrepareEngine(); // niech sprawdzi stan silnika
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else // jeśli nic nie robi
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if (pVehicle->iLights[ ( mvOccupied->CabNo < 0 ?
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end::rear :
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end::front ) ]
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& (light::headlight_left | light::headlight_right | light::headlight_upper)) // któreś ze świateł zapalone?
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{ // od wersji 357 oczekujemy podania komend dla AI przez scenerię
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OrderNext(Prepare_engine);
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if (pVehicle->iLights[mvOccupied->CabNo < 0 ? end::rear : end::front] & light::headlight_upper) // górne światło zapalone
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OrderNext(Obey_train); // jazda pociągowa
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else
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OrderNext(Shunt); // jazda manewrowa
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if (mvOccupied->Vel >= 1.0) // jeśli jedzie (dla 0.1 ma stać)
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iDrivigFlags &= ~moveStopHere; // to ma nie czekać na sygnał, tylko jechać
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else
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iDrivigFlags |= moveStopHere; // a jak stoi, to niech czeka
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}
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CheckVehicles(); // ustawienie świateł
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TableClear(); // ponowne utworzenie tabelki, bo człowiek mógł pojechać niezgodnie z sygnałami
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if( action() != TAction::actSleep ) {
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// gdy zgaszone światła, flaga podjeżdżania pod semafory pozostaje bez zmiany
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// conditional below disabled to get around the situation where the AI train does nothing ever
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// because it is waiting for orders which don't come until the engine is engaged, i.e. effectively never
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if( OrderCurrentGet() ) {
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// jeśli coś robi
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PrepareEngine(); // niech sprawdzi stan silnika
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}
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else {
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// jeśli nic nie robi
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if( pVehicle->iLights[ ( mvOccupied->CabNo < 0 ?
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end::rear :
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end::front ) ]
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& ( light::headlight_left | light::headlight_right | light::headlight_upper ) ) // któreś ze świateł zapalone?
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{ // od wersji 357 oczekujemy podania komend dla AI przez scenerię
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OrderNext( Prepare_engine );
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if( pVehicle->iLights[ mvOccupied->CabNo < 0 ? end::rear : end::front ] & light::headlight_upper ) // górne światło zapalone
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OrderNext( Obey_train ); // jazda pociągowa
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else
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OrderNext( Shunt ); // jazda manewrowa
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if( mvOccupied->Vel >= 1.0 ) // jeśli jedzie (dla 0.1 ma stać)
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iDrivigFlags &= ~moveStopHere; // to ma nie czekać na sygnał, tylko jechać
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else
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iDrivigFlags |= moveStopHere; // a jak stoi, to niech czeka
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}
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}
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CheckVehicles(); // ustawienie świateł
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}
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}
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else
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{ // a teraz użytkownik
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AIControllFlag = Humandriver;
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pVehicle->Controller = Humandriver;
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if( eAction == TAction::actSleep ) {
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eAction = TAction::actUnknown;
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}
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if( Forcevehiclecheck ) {
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// update consist ownership and other consist data
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CheckVehicles();
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}
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}
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};
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13
Driver.h
13
Driver.h
@@ -194,9 +194,13 @@ public:
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public:
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void UpdateSituation(double dt); // uruchamiac przynajmniej raz na sekundę
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void MoveTo(TDynamicObject *to);
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void TakeControl(bool yes);
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void TakeControl(bool const Aidriver, bool const Forcevehiclecheck = false);
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inline
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bool Primary() const {
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bool primary( bool const Primary ) {
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SetFlag( iDrivigFlags, ( Primary ? movePrimary : -movePrimary ) );
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return primary(); }
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inline
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bool primary() const {
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return ( ( iDrivigFlags & movePrimary ) != 0 ); };
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inline
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TMoverParameters const *Controlling() const {
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@@ -210,8 +214,11 @@ public:
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inline
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int Direction() const {
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return iDirection; }
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inline
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TAction & action() {
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return eAction; }
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inline
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TAction GetAction() {
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TAction const & action() const {
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return eAction; }
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private:
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void Activation(); // umieszczenie obsady w odpowiednim członie
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@@ -980,8 +980,8 @@ void TDynamicObject::ABuLittleUpdate(double ObjSqrDist)
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if( ( false == bDisplayCab ) // edge case, lowpoly may act as a stand-in for the hi-fi cab, so make sure not to show the driver when inside
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&& ( Mechanik != nullptr )
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&& ( ( Mechanik->GetAction() != TAction::actSleep )
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|| ( MoverParameters->Battery ) ) ) {
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&& ( ( Mechanik->action() != TAction::actSleep )
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/* || ( MoverParameters->Battery ) */ ) ) {
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// rysowanie figurki mechanika
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btMechanik1.Turn( MoverParameters->ActiveCab > 0 );
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btMechanik2.Turn( MoverParameters->ActiveCab < 0 );
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@@ -2762,14 +2762,14 @@ bool TDynamicObject::Update(double dt, double dt1)
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if (Mechanik)
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{ // Ra 2F3F: do Driver.cpp to przenieść?
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MoverParameters->EqvtPipePress = GetEPP(); // srednie cisnienie w PG
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if ((Mechanik->Primary())
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if ((Mechanik->primary())
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&& (MoverParameters->EngineType == TEngineType::DieselEngine)
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&& (MoverParameters->EIMCtrlType > 0)) {
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MoverParameters->CheckEIMIC(dt1);
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MoverParameters->eimic_real = MoverParameters->eimic;
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MoverParameters->SendCtrlToNext("EIMIC", MoverParameters->eimic, MoverParameters->CabNo);
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}
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if( ( Mechanik->Primary() )
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if( ( Mechanik->primary() )
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&& ( MoverParameters->EngineType == TEngineType::ElectricInductionMotor ) ) {
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// jesli glowny i z asynchronami, to niech steruje hamulcem i napedem lacznie dla calego pociagu/ezt
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auto const kier = (DirectionGet() * MoverParameters->ActiveCab > 0);
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@@ -897,7 +897,7 @@ whois_event::run_() {
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// jeśli typ pojazdu
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// TODO: define and recognize individual request types
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auto const owner { (
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( ( m_activator->Mechanik != nullptr ) && ( m_activator->Mechanik->Primary() ) ) ?
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( ( m_activator->Mechanik != nullptr ) && ( m_activator->Mechanik->primary() ) ) ?
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m_activator->Mechanik :
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m_activator->ctOwner ) };
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auto const consistbrakelevel { (
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@@ -952,7 +952,7 @@ whois_event::run_() {
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}
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// +0
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else if( m_activator->Mechanik ) {
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if( m_activator->Mechanik->Primary() ) { // tylko jeśli ktoś tam siedzi - nie powinno dotyczyć pasażera!
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if( m_activator->Mechanik->primary() ) { // tylko jeśli ktoś tam siedzi - nie powinno dotyczyć pasażera!
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targetcell->UpdateValues(
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m_activator->Mechanik->TrainName(),
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m_activator->Mechanik->StationCount() - m_activator->Mechanik->StationIndex(), // ile przystanków do końca
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@@ -204,6 +204,7 @@ static int const dbrake_automatic = 8;
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/*status czuwaka/SHP*/
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//hunter-091012: rozdzielenie alarmow, dodanie testu czuwaka
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static int const s_off = 0; //disabled
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static int const s_waiting = 1; //działa
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static int const s_aware = 2; //czuwak miga
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static int const s_active = 4; //SHP świeci
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@@ -1051,7 +1051,10 @@ void TMoverParameters::CollisionDetect(int const End, double const dt)
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if( velocitydifference > safevelocitylimit ) {
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// HACK: crude estimation for potential derail, will take place with velocity difference > 15 km/h adjusted for vehicle mass ratio
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WriteLog( "Bad driving: " + Name + " and " + othervehicle->Name + " collided with velocity " + to_string( velocitydifference, 0 ) + " km/h" );
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if( ( false == TestFlag( DamageFlag, dtrain_out ) )
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|| ( false == TestFlag( othervehicle->DamageFlag, dtrain_out ) ) ) {
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WriteLog( "Bad driving: " + Name + " and " + othervehicle->Name + " collided with velocity " + to_string( velocitydifference, 0 ) + " km/h" );
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}
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if( velocitydifference > safevelocitylimit * ( TotalMass / othervehicle->TotalMass ) ) {
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derail( 5 );
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@@ -1084,12 +1087,14 @@ void TMoverParameters::CollisionDetect(int const End, double const dt)
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void
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TMoverParameters::damage_coupler( int const End ) {
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auto &coupler{ Couplers[ End ] };
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if( coupler.CouplerType == TCouplerType::Articulated ) { return; } // HACK: don't break articulated couplings no matter what
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if( SetFlag( DamageFlag, dtrain_coupling ) )
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EventFlag = true;
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auto &coupler { Couplers[ End ] };
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if( ( coupler.CouplingFlag & ctrain_pneumatic ) == ctrain_pneumatic ) {
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if( ( coupler.CouplingFlag & coupling::brakehose ) == coupling::brakehose ) {
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// hamowanie nagle - zerwanie przewodow hamulcowych
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AlarmChainFlag = true;
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}
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@@ -1100,11 +1105,11 @@ TMoverParameters::damage_coupler( int const End ) {
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switch( End ) {
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// break connection with other vehicle, if there's any
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case 0: {
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coupler.Connected->Couplers[ end::rear ].CouplingFlag = 0;
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coupler.Connected->Couplers[ end::rear ].CouplingFlag = coupling::faux;
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break;
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}
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case 1: {
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coupler.Connected->Couplers[ end::front ].CouplingFlag = 0;
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coupler.Connected->Couplers[ end::front ].CouplingFlag = coupling::faux;
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break;
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}
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default: {
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@@ -2301,7 +2306,7 @@ bool TMoverParameters::CabDeactivisation(void)
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CabNo = 0;
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DirAbsolute = ActiveDir * CabNo;
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DepartureSignal = false; // nie buczeć z nieaktywnej kabiny
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SecuritySystem.Status = 0; // deactivate alerter TODO: make it part of control based cab selection
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SecuritySystem.Status = s_off; // deactivate alerter TODO: make it part of control based cab selection
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SendCtrlToNext("CabActivisation", 0, ActiveCab); // CabNo==0!
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}
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@@ -2446,7 +2451,7 @@ void TMoverParameters::SecuritySystemCheck(double dt)
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RadiostopSwitch(false);
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if ((SecuritySystem.SystemType > 0)
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&& (SecuritySystem.Status > 0)
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&& (SecuritySystem.Status != s_off)
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&& (Battery)) // Ra: EZT ma teraz czuwak w rozrządczym
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{
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// CA
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@@ -2537,8 +2542,8 @@ bool TMoverParameters::BatterySwitch(bool State)
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SendCtrlToNext("BatterySwitch", 0, CabNo);
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BS = true;
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if ((Battery) && (ActiveCab != 0)) /*|| (TrainType==dt_EZT)*/
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SecuritySystem.Status = (SecuritySystem.Status | s_waiting); // aktywacja czuwaka
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if ((Battery) && (ActiveCab != 0))
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SecuritySystem.Status |= s_waiting; // aktywacja czuwaka
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else
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SecuritySystem.Status = 0; // wyłączenie czuwaka
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@@ -10397,10 +10402,13 @@ bool TMoverParameters::RunCommand( std::string Command, double CValue1, double C
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Battery = true;
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else if ((CValue1 == 0))
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Battery = false;
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if ((Battery) && (ActiveCab != 0) /*or (TrainType=dt_EZT)*/)
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/*
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// TBD: makes no sense to activate alerters in entire consist
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if ((Battery) && (ActiveCab != 0) )
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SecuritySystem.Status = SecuritySystem.Status | s_waiting; // aktywacja czuwaka
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else
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SecuritySystem.Status = 0; // wyłączenie czuwaka
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*/
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OK = SendCtrlToNext( Command, CValue1, CValue2, Couplertype );
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}
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// else if command='EpFuseSwitch' then {NBMX}
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11
Train.cpp
11
Train.cpp
@@ -5667,7 +5667,7 @@ bool TTrain::Update( double const Deltatime )
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}
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}
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// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
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if( mvOccupied->SecuritySystem.Status > 0 ) {
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if( mvOccupied->SecuritySystem.Status != s_off ) {
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if( fBlinkTimer > fCzuwakBlink )
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fBlinkTimer = -fCzuwakBlink;
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else
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@@ -5695,7 +5695,7 @@ bool TTrain::Update( double const Deltatime )
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false ) );
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btLampkaWylSzybkiOff.Turn(
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( ( ( mvControlled->MainsInitTimeCountdown > 0.0 )
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|| ( fHVoltage == 0.0 )
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// || ( fHVoltage == 0.0 )
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|| ( m_linebreakerstate == 2 )
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|| ( true == mvControlled->Mains ) ) ?
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false :
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@@ -5928,7 +5928,10 @@ bool TTrain::Update( double const Deltatime )
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auto const *mover { tmp->MoverParameters };
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btLampkaWylSzybkiB.Turn( mover->Mains );
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btLampkaWylSzybkiBOff.Turn( ( false == mover->Mains ) && ( mover->MainsInitTimeCountdown <= 0.0 ) && ( fHVoltage != 0.0 ) );
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btLampkaWylSzybkiBOff.Turn(
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( false == mover->Mains )
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&& ( mover->MainsInitTimeCountdown <= 0.0 )
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/*&& ( fHVoltage != 0.0 )*/ );
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btLampkaOporyB.Turn(mover->ResistorsFlagCheck());
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btLampkaBezoporowaB.Turn(
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@@ -6528,7 +6531,7 @@ TTrain::update_sounds( double const Deltatime ) {
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}
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// McZapkie-141102: SHP i czuwak, TODO: sygnalizacja kabinowa
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if (mvOccupied->SecuritySystem.Status > 0) {
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if (mvOccupied->SecuritySystem.Status != s_off ) {
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// hunter-091012: rozdzielenie alarmow
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if( TestFlag( mvOccupied->SecuritySystem.Status, s_CAalarm )
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|| TestFlag( mvOccupied->SecuritySystem.Status, s_SHPalarm ) ) {
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@@ -116,7 +116,7 @@ bool TTrackFollower::Move(double fDistance, bool bPrimary)
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if( false == ismoving ) {
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//McZapkie-140602: wyzwalanie zdarzenia gdy pojazd stoi
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if( ( Owner->Mechanik != nullptr )
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&& ( Owner->Mechanik->Primary() ) ) {
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&& ( Owner->Mechanik->primary() ) ) {
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// tylko dla jednego członu
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pCurrentTrack->QueueEvents( pCurrentTrack->m_events0, Owner );
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}
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@@ -127,7 +127,7 @@ bool TTrackFollower::Move(double fDistance, bool bPrimary)
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if( SetFlag( iEventFlag, -1 ) ) {
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// zawsze zeruje flagę sprawdzenia, jak mechanik dosiądzie, to się nie wykona
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if( ( Owner->Mechanik != nullptr )
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&& ( Owner->Mechanik->Primary() ) ) {
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&& ( Owner->Mechanik->primary() ) ) {
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// tylko dla jednego członu
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// McZapkie-280503: wyzwalanie event tylko dla pojazdow z obsada
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pCurrentTrack->QueueEvents( pCurrentTrack->m_events1, Owner );
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@@ -143,7 +143,7 @@ bool TTrackFollower::Move(double fDistance, bool bPrimary)
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if( SetFlag( iEventFlag, -2 ) ) {
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// zawsze ustawia flagę sprawdzenia, jak mechanik dosiądzie, to się nie wykona
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if( ( Owner->Mechanik != nullptr )
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&& ( Owner->Mechanik->Primary() ) ) {
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&& ( Owner->Mechanik->primary() ) ) {
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// tylko dla jednego członu
|
||||
pCurrentTrack->QueueEvents( pCurrentTrack->m_events2, Owner );
|
||||
}
|
||||
|
||||
@@ -43,6 +43,9 @@ http://mozilla.org/MPL/2.0/.
|
||||
#pragma comment (lib, "dbghelp.lib")
|
||||
#pragma comment (lib, "version.lib")
|
||||
|
||||
extern "C" { _declspec( dllexport ) DWORD AmdPowerXpressRequestHighPerformance = 0x00000001; }
|
||||
extern "C" { _declspec( dllexport ) DWORD NvOptimusEnablement = 0x00000001; }
|
||||
|
||||
eu07_application Application;
|
||||
|
||||
ui_layer uilayerstaticinitializer;
|
||||
|
||||
@@ -723,20 +723,36 @@ driver_mode::OnKeyDown(int cKey) {
|
||||
|
||||
if( tmp != nullptr ) {
|
||||
|
||||
if( simulation::Train ) {// jeśli mielismy pojazd
|
||||
if( simulation::Train->Dynamic()->Mechanik ) { // na skutek jakiegoś błędu może czasem zniknąć
|
||||
simulation::Train->Dynamic()->Mechanik->TakeControl( true ); // oddajemy dotychczasowy AI
|
||||
}
|
||||
}
|
||||
|
||||
if( ( true == DebugModeFlag )
|
||||
|| ( tmp->MoverParameters->Vel <= 5.0 ) ) {
|
||||
// works always in debug mode, or for stopped/slow moving vehicles otherwise
|
||||
if( simulation::Train ) { // jeśli mielismy pojazd
|
||||
if( simulation::Train->Dynamic()->Mechanik ) { // na skutek jakiegoś błędu może czasem zniknąć
|
||||
if( ( tmp->ctOwner == simulation::Train->Dynamic()->Mechanik )
|
||||
&& ( true == Global.ctrlState ) ) {
|
||||
// if the vehicle we left to the ai controlled the vehicle we're about to take over
|
||||
// put the ai we left in charge of our old vehicle to sleep
|
||||
// TODO: remove ctrl key mode once manual cab (de)activation is in place
|
||||
simulation::Train->Dynamic()->Mechanik->primary( false );
|
||||
simulation::Train->Dynamic()->Mechanik->action() = TAction::actSleep;
|
||||
simulation::Train->Dynamic()->MoverParameters->CabDeactivisation();
|
||||
}
|
||||
simulation::Train->Dynamic()->Mechanik->TakeControl( true ); // oddajemy dotychczasowy AI
|
||||
}
|
||||
}
|
||||
|
||||
if( simulation::Train == nullptr ) {
|
||||
simulation::Train = new TTrain(); // jeśli niczym jeszcze nie jeździlismy
|
||||
}
|
||||
if( simulation::Train->Init( tmp ) ) { // przejmujemy sterowanie
|
||||
simulation::Train->Dynamic()->Mechanik->TakeControl( false );
|
||||
if( simulation::Train->Init( tmp ) ) {
|
||||
// przejmujemy sterowanie
|
||||
if( true == Global.ctrlState ) {
|
||||
// make sure we can take over the consist
|
||||
// TODO: remove ctrl key mode once manual cab (de)activation is in place
|
||||
simulation::Train->Dynamic()->Mechanik->primary( true );
|
||||
simulation::Train->Dynamic()->MoverParameters->CabActivisation();
|
||||
}
|
||||
simulation::Train->Dynamic()->Mechanik->TakeControl( false, true );
|
||||
}
|
||||
else {
|
||||
SafeDelete( simulation::Train ); // i nie ma czym sterować
|
||||
|
||||
@@ -170,7 +170,7 @@ scenario_panel::update() {
|
||||
std::get<TDynamicObject *>( simulation::Region->find_vehicle( camera.Pos, 20, false, false ) ) ); // w trybie latania lokalizujemy wg mapy
|
||||
if( m_nearest == nullptr ) { return; }
|
||||
auto const *owner { (
|
||||
( ( m_nearest->Mechanik != nullptr ) && ( m_nearest->Mechanik->Primary() ) ) ?
|
||||
( ( m_nearest->Mechanik != nullptr ) && ( m_nearest->Mechanik->primary() ) ) ?
|
||||
m_nearest->Mechanik :
|
||||
m_nearest->ctOwner ) };
|
||||
if( owner == nullptr ) { return; }
|
||||
@@ -208,7 +208,7 @@ scenario_panel::render() {
|
||||
if( true == ImGui::Begin( panelname.c_str(), &is_open, flags ) ) {
|
||||
// potential assignment section
|
||||
auto const *owner { (
|
||||
( ( m_nearest->Mechanik != nullptr ) && ( m_nearest->Mechanik->Primary() ) ) ?
|
||||
( ( m_nearest->Mechanik != nullptr ) && ( m_nearest->Mechanik->primary() ) ) ?
|
||||
m_nearest->Mechanik :
|
||||
m_nearest->ctOwner ) };
|
||||
if( owner != nullptr ) {
|
||||
@@ -261,7 +261,7 @@ timetable_panel::update() {
|
||||
if( vehicle == nullptr ) { return; }
|
||||
// if the nearest located vehicle doesn't have a direct driver, try to query its owner
|
||||
auto const *owner = (
|
||||
( ( vehicle->Mechanik != nullptr ) && ( vehicle->Mechanik->Primary() ) ) ?
|
||||
( ( vehicle->Mechanik != nullptr ) && ( vehicle->Mechanik->primary() ) ) ?
|
||||
vehicle->Mechanik :
|
||||
vehicle->ctOwner );
|
||||
if( owner == nullptr ) { return; }
|
||||
@@ -553,7 +553,7 @@ debug_panel::update_section_vehicle( std::vector<text_line> &Output ) {
|
||||
auto const &vehicle { *m_input.vehicle };
|
||||
auto const &mover { *m_input.mover };
|
||||
|
||||
auto const isowned { ( vehicle.Mechanik == nullptr ) && ( vehicle.ctOwner != nullptr ) };
|
||||
auto const isowned { /* ( vehicle.Mechanik == nullptr ) && */ ( vehicle.ctOwner != nullptr ) && ( vehicle.ctOwner->Vehicle() != m_input.vehicle ) };
|
||||
auto const isplayervehicle { ( m_input.train != nullptr ) && ( m_input.train->Dynamic() == m_input.vehicle ) };
|
||||
auto const isdieselenginepowered { ( mover.EngineType == TEngineType::DieselElectric ) || ( mover.EngineType == TEngineType::DieselEngine ) };
|
||||
auto const isdieselinshuntmode { mover.ShuntMode && mover.EngineType == TEngineType::DieselElectric };
|
||||
|
||||
@@ -370,7 +370,7 @@ WyslijObsadzone()
|
||||
r.fPar[ 16 * i + 4 ] = vehicle->GetPosition().x;
|
||||
r.fPar[ 16 * i + 5 ] = vehicle->GetPosition().y;
|
||||
r.fPar[ 16 * i + 6 ] = vehicle->GetPosition().z;
|
||||
r.iPar[ 16 * i + 7 ] = static_cast<int>( vehicle->Mechanik->GetAction() );
|
||||
r.iPar[ 16 * i + 7 ] = static_cast<int>( vehicle->Mechanik->action() );
|
||||
strcpy( r.cString + 64 * i + 32, vehicle->GetTrack()->IsolatedName().c_str() );
|
||||
strcpy( r.cString + 64 * i + 48, vehicle->Mechanik->TrainName().c_str() );
|
||||
i++;
|
||||
|
||||
20
renderer.cpp
20
renderer.cpp
@@ -179,16 +179,17 @@ opengl_particles::update( opengl_camera const &Camera ) {
|
||||
if( m_buffercapacity < m_particlevertices.size() ) {
|
||||
// allocate gpu side buffer big enough to hold the data
|
||||
m_buffercapacity = 0;
|
||||
if( m_buffer != -1 ) {
|
||||
if( m_buffer != (GLuint)-1 ) {
|
||||
// get rid of the old buffer
|
||||
::glDeleteBuffers( 1, &m_buffer );
|
||||
m_buffer = (GLuint)-1;
|
||||
}
|
||||
::glGenBuffers( 1, &m_buffer );
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
|
||||
if( m_buffer > 0 ) {
|
||||
if( ( m_buffer > 0 ) && ( m_buffer != (GLuint)-1 ) ) {
|
||||
// if we didn't get a buffer we'll try again during the next draw call
|
||||
// NOTE: we match capacity instead of current size to reduce number of re-allocations
|
||||
auto const particlecount { m_particlevertices.capacity() };
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
|
||||
::glBufferData(
|
||||
GL_ARRAY_BUFFER,
|
||||
particlecount * sizeof( particle_vertex ),
|
||||
@@ -198,7 +199,7 @@ opengl_particles::update( opengl_camera const &Camera ) {
|
||||
// TBD: throw a bad_alloc?
|
||||
ErrorLog( "openGL error: out of memory; failed to create a geometry buffer" );
|
||||
::glDeleteBuffers( 1, &m_buffer );
|
||||
m_buffer = -1;
|
||||
m_buffer = (GLuint)-1;
|
||||
}
|
||||
else {
|
||||
m_buffercapacity = particlecount;
|
||||
@@ -206,7 +207,7 @@ opengl_particles::update( opengl_camera const &Camera ) {
|
||||
}
|
||||
}
|
||||
// ...send the data...
|
||||
if( m_buffer > 0 ) {
|
||||
if( ( m_buffer > 0 ) && ( m_buffer != (GLuint)-1 ) ) {
|
||||
// if the buffer exists at this point it's guaranteed to be big enough to hold our data
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, m_buffer );
|
||||
::glBufferSubData(
|
||||
@@ -225,6 +226,7 @@ opengl_particles::render( int const Textureunit ) {
|
||||
if( false == Global.Smoke ) { return; }
|
||||
if( m_buffercapacity == 0 ) { return; }
|
||||
if( m_particlevertices.empty() ) { return; }
|
||||
if( ( m_buffer == 0 ) || ( m_buffer == (GLuint)-1 ) ) { return; }
|
||||
|
||||
// setup...
|
||||
::glPushClientAttrib( GL_CLIENT_VERTEX_ARRAY_BIT );
|
||||
@@ -239,6 +241,10 @@ opengl_particles::render( int const Textureunit ) {
|
||||
// ...draw...
|
||||
::glDrawArrays( GL_QUADS, 0, m_particlevertices.size() );
|
||||
// ...and cleanup
|
||||
::glBindBuffer( GL_ARRAY_BUFFER, 0 );
|
||||
if( Global.bUseVBO ) {
|
||||
gfx::opengl_vbogeometrybank::reset();
|
||||
}
|
||||
::glPopClientAttrib();
|
||||
}
|
||||
|
||||
@@ -3163,10 +3169,6 @@ opengl_renderer::Render_particles() {
|
||||
|
||||
Bind_Texture( m_smoketexture );
|
||||
m_particlerenderer.render( m_diffusetextureunit );
|
||||
if( Global.bUseVBO ) {
|
||||
// shouldn't be strictly necessary but, eh
|
||||
gfx::opengl_vbogeometrybank::reset();
|
||||
}
|
||||
|
||||
::glDepthMask( GL_TRUE );
|
||||
::glEnable( GL_LIGHTING );
|
||||
|
||||
@@ -672,7 +672,7 @@ state_serializer::deserialize_endtrainset( cParser &Input, scene::scratch_data &
|
||||
for( auto *vehicle : Scratchpad.trainset.vehicles ) {
|
||||
// go through list of vehicles in the trainset, coupling them together and checking for potential driver
|
||||
if( ( vehicle->Mechanik != nullptr )
|
||||
&& ( vehicle->Mechanik->Primary() ) ) {
|
||||
&& ( vehicle->Mechanik->primary() ) ) {
|
||||
// primary driver will receive the timetable for this trainset
|
||||
Scratchpad.trainset.driver = vehicle;
|
||||
// they'll also receive assignment data if there's any
|
||||
|
||||
Reference in New Issue
Block a user