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use glm instead of Math3D in drivermode
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@@ -60,8 +60,8 @@ private:
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struct view_config {
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TDynamicObject const *owner { nullptr };
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Math3D::vector3 offset {};
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Math3D::vector3 angle {};
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glm::vec3 offset {};
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glm::vec3 angle {};
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};
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struct drivermode_input {
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