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use glm instead of Math3D in drivermode

This commit is contained in:
docentYT
2026-04-26 22:40:02 +02:00
parent aa24c55d2d
commit bdff45b584
2 changed files with 7 additions and 7 deletions

View File

@@ -60,8 +60,8 @@ private:
struct view_config {
TDynamicObject const *owner { nullptr };
Math3D::vector3 offset {};
Math3D::vector3 angle {};
glm::vec3 offset {};
glm::vec3 angle {};
};
struct drivermode_input {