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Add headless parallel eu7v2 scenario bake with streaming and PLCE placements
Enable --eu7v2-bake from the main binary: parallel module pool, bounded-RAM spool flush, streaming terrain triangles, flat include/model parsing, and eu7v2 emit/load with optional verify. Large placement .scm files emit lean PLCE records and bake referenced .inc modules separately for reuse. - CLI: --eu7v2-bake, --eu7v2-verify, --eu7v2-mem-limit-gb, --eu7v2-threads, --eu7v2-max-parse; wire max_threads through to the bake parser - eu7v2 v2 records: PLCE placements, runtime emitter/loader, batch verify - Parallel bake pool with session cache; drop heavy-serial parse gate in spool mode; parse concurrency matches thread count - Streaming terrain: batched parallel parse+bake, scan/bake pipeline, shape spool with persistent buffered I/O and flush-before-read - Parallel flat-file streaming for models/includes; pack/model spool for low-memory incremental flush - Optional 50 GB private-bytes guard during headless bake Braniewo_szeroki: 160 modules, verify PASS, ~34s bake (nmt100 ~17s vs ~190s serial baseline). Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
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scene/eu7/v2/eu7v2_bake.h
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36
scene/eu7/v2/eu7v2_bake.h
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#pragma once
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#include <cstdint>
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#include <vector>
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namespace scene::eu7 {
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struct Eu7Scene;
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struct Eu7Module;
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} // namespace scene::eu7
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namespace eu7v2 {
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// Bakes a parsed scene (output of the text parser) into a self-contained
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// eu7v2 "sim" container: STRS + PROT/INST (deduplicated models) + MESH
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// (terrain) + SHPE/LINE + simulation record chunks. This is the clean-slate
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// replacement for the legacy EU7B emitter; it reuses the existing parser
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// front-end and only changes the on-disk representation.
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[[nodiscard]] std::vector<std::uint8_t>
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bake_scene( scene::eu7::Eu7Scene const &scene );
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// Lossless module bake: everything bake_scene() emits, plus INCL (includes
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// for recursion) and META (flags, placement, first_init_count). This is the
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// format the runtime loads as a module.
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[[nodiscard]] std::vector<std::uint8_t>
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bake_module( scene::eu7::Eu7Module const &module );
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} // namespace eu7v2
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