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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 06:39:18 +02:00

driving aid panel enhancement, event queue text filter, minor bug fixes

This commit is contained in:
tmj-fstate
2021-03-11 03:27:22 +01:00
parent 98ef06e8fd
commit c216329bfa
10 changed files with 634 additions and 484 deletions

View File

@@ -876,6 +876,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
auto d { 0.0 }; // droga
auto d_to_next_sem { 10000.0 }; //ustaiwamy na pewno dalej niż widzi AI
auto go { TCommandType::cm_Unknown };
auto speedlimitiscontinuous { true }; // stays true if potential active speed limit is unbroken to the last (relevant) point in scan table
eSignNext = nullptr;
IsAtPassengerStop = false;
IsScheduledPassengerStopVisible = false;
@@ -903,11 +904,13 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
}
auto const railwaytrackend { ( true == TestFlag( point.iFlags, spEnd ) ) && ( is_train() ) };
if( ( v >= 0.0 )
if( ( v >= 0.0 ) // pozycje z prędkością -1 można spokojnie pomijać
|| ( railwaytrackend ) ) {
// pozycje z prędkością -1 można spokojnie pomijać
d = point.fDist;
if( v >= 0.0 ) {
// points located in front of us can potentially affect our acceleration and target speed
if( ( d > 0.0 )
&& ( false == TestFlag( point.iFlags, spElapsed ) ) ) {
// sygnał lub ograniczenie z przodu (+32=przejechane)
@@ -942,6 +945,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
}
}
}
// points located behind can affect our current speed, but little else
else if ( point.iFlags & spTrack) // jeśli tor
{ // tor ogranicza prędkość, dopóki cały skład nie przejedzie,
if( v >= 1.0 ) { // EU06 się zawieszało po dojechaniu na koniec toru postojowego
@@ -959,6 +963,9 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
if( v < VelLimitLastDist.first ) {
VelLimitLastDist.second = d + point.trTrack->Length() + fLength;
}
else if( VelLimitLastDist.second > 0 ) { // the speed limit can potentially start afterwards, so don't mark it as broken too soon
speedlimitiscontinuous = false;
}
if( false == railwaytrackend ) {
continue; // i tyle wystarczy
}
@@ -974,8 +981,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
}
// track can potentially end, which creates another virtual point of interest with speed limit of 0 at the end of it
// TBD, TODO: when tracing the route create a dedicated table entry for it, to simplify the code?
if( ( true == TestFlag( point.iFlags, spEnd ) )
&& ( is_train() ) ) {
if( railwaytrackend ) {
// if the railway track ends here set the velnext accordingly as well
// TODO: test this with turntables and such
auto const stopatendacceleration = ( -1.0 * mvOccupied->Vel * mvOccupied->Vel ) / ( 25.92 * ( d + point.trTrack->Length() ) );
@@ -990,27 +996,53 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
}
}
if ((a < fAcc) && (v == min_speed(v, fNext))) {
if( ( a <= fAcc )
&& ( ( v < fNext ) || ( fNext < 0 ) ) ) { // filter out consecutive, farther out blocks with the same speed limit; they'd make us accelerate slower due to their lower a value
// mniejsze przyspieszenie to mniejsza możliwość rozpędzenia się albo konieczność hamowania
// jeśli droga wolna, to może być a>1.0 i się tu nie załapuje
fAcc = a; // zalecane przyspieszenie (nie musi być uwzględniane przez AI)
fNext = v; // istotna jest prędkość na końcu tego odcinka
fDist = d; // dlugość odcinka
}
else if ((fAcc > 0) && (v >= 0) && (v <= fNext)) {
/*
else if ((fAcc > 0) && (v >= 0) && (v > fNext)) {
// jeśli nie ma wskazań do hamowania, można podać drogę i prędkość na jej końcu
fNext = v; // istotna jest prędkość na końcu tego odcinka
fDist = d; // dlugość odcinka (kolejne pozycje mogą wydłużać drogę, jeśli prędkość jest stała)
}
if( ( v < VelLimitLastDist.first ) /* && ( d < VelLimitLastDist.second ) */ ) {
// if we encounter another speed limit before we can clear current/last registered one,
// update our calculation where we'll be able to resume regular speed
*/
// we'll pick first scanned target speed as our goal
// farther scan table points can override it through previous clause, if they require lower acceleration or speed reduction
else if( ( a > 0 ) && ( a <= fAcc ) && ( v >= 0 ) && ( fNext < 0 ) ) {
fAcc = a;
fNext = v;
fDist = d;
}
// potentially update our current speed limit
if( ( v < VelLimitLastDist.first )
&& ( ( d < 0 ) // the point counts as part of last speed limit either if it's behind us
|| ( VelLimitLastDist.second > 0 ) ) ) { // or if we already have the last limit ongoing
VelLimitLastDist.second = d + fLength;
if( ( point.iFlags & spTrack ) != 0 ) {
VelLimitLastDist.second += point.trTrack->Length();
}
}
else {
// if we found a point which isn't part of the current speed limit mark the limit as broken
// NOTE: we exclude switches from this rule, as speed limits generally extend through these
if( ( point.iFlags & ( spSwitch | spPassengerStopPoint ) ) == 0 ) {
speedlimitiscontinuous = false;
}
}
} // if (v>=0.0)
// finding a point which doesn't impose speed limit means any potential active speed limit can't extend through entire scan table
// NOTE: we test actual speed value for the given point, as events may receive (v = -1) as a way to disable them in irrelevant modes
if( point.fVelNext < 0 ) {
// NOTE: we exclude switches from this rule, as speed limits generally extend through these
if( ( point.iFlags & ( spSwitch | spPassengerStopPoint ) ) == 0 ) {
speedlimitiscontinuous = false;
}
}
if (fNext >= 0.0)
{ // jeśli ograniczenie
if( ( point.iFlags & ( spEnabled | spEvent ) ) == ( spEnabled | spEvent ) ) { // tylko sygnał przypisujemy
@@ -1030,6 +1062,11 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
&& ( true == TestFlag( OrderCurrentGet(), Obey_train ) ) ) {
VelSignalLast = -1.0;
}
// if there's unbroken speed limit through our scan table take a note of it
if( ( VelLimitLastDist.second > 0 )
&& ( speedlimitiscontinuous ) ) {
VelLimitLastDist.second = EU07_AI_SPEEDLIMITEXTENDSBEYONDSCANRANGE;
}
// take into account the effect switches have on duration of signal-imposed speed limit, in calculation of speed limit end point
if( ( VelSignalLast >= 0.0 ) && ( SwitchClearDist >= 0.0 ) ) {
VelLimitLastDist.second = std::max( VelLimitLastDist.second, SwitchClearDist );
@@ -1054,7 +1091,7 @@ TCommandType TController::TableUpdate(double &fVelDes, double &fDist, double &fN
bool
TController::TableUpdateStopPoint( TCommandType &Command, TSpeedPos &Point, double const Signaldistance ) {
// stop points are irrelevant when not in one of the basic modes
if( ( OrderCurrentGet() & ( Shunt | Loose_shunt | Obey_train | Bank ) ) == 0 ) { return true; }
if( ( OrderCurrentGet() & ( /*Shunt | Loose_shunt |*/ Obey_train | Bank ) ) == 0 ) { return true; }
// jeśli przystanek, trzeba obsłużyć wg rozkładu
iDrivigFlags |= moveStopPointFound;
// first 19 chars of the command is expected to be "PassengerStopPoint:" so we skip them
@@ -1498,12 +1535,17 @@ TController::TableUpdateEvent( double &Velocity, TCommandType &Command, TSpeedPo
// HACK: if so, make it a stop point, to prevent non-signals farther down affect us
auto const isforsomeoneelse { ( is_train() ) && ( Obstacle.distance < Point.fDist ) };
if( Point.fDist <= Signaldistance ) {
VelSignalNext = ( isforsomeoneelse ? 0.0 : Point.fVelNext );
}
if( isforsomeoneelse ) {
Velocity = 0.0;
// VelNext = 0.0;
// return true;
if( isforsomeoneelse ) {
VelSignalNext = 0.0;
Velocity = 0.0;
}
else {
VelSignalNext - Point.fVelNext;
if( Velocity < 0 ) {
Velocity = fVelMax;
VelSignal = fVelMax;
}
}
}
}
}
@@ -6877,29 +6919,33 @@ TController::pick_optimal_speed( double const Range ) {
// if( ( OrderCurrentGet() & ( Shunt | Loose_shunt | Obey_train | Bank | Connect | Disconnect | Change_direction ) ) == 0 ) { return; }
// set initial velocity and acceleration values
VelDesired = fVelMax; // wstępnie prędkość maksymalna dla pojazdu(-ów), będzie następnie ograniczana
VelNext = VelDesired; // maksymalna prędkość wynikająca z innych czynników niż trajektoria ruchu
SetDriverPsyche(); // ustawia AccPreferred (potrzebne tu?)
VelDesired = fVelMax; // wstępnie prędkość maksymalna dla pojazdu(-ów), będzie następnie ograniczana
AccDesired = AccPreferred; // AccPreferred wynika z osobowości mechanika
ActualProximityDist = Range; // funkcja Update() może pozostawić wartości bez zmian
VelLimitLastDist = { VelDesired, -1 };
SwitchClearDist = -1;
// if we're idling bail out early
if( false == is_active() ) {
VelDesired = 0.0;
VelNext = 0.0;
AccDesired = std::min( AccDesired, EU07_AI_NOACCELERATION );
return;
// nie przekraczać rozkladowej
if( ( ( OrderCurrentGet() & Obey_train ) != 0 )
&& ( TrainParams.TTVmax > 0.0 ) ) {
VelDesired =
min_speed(
VelDesired,
TrainParams.TTVmax );
}
// basic velocity and acceleration adjustments
// VelNext = VelDesired; // maksymalna prędkość wynikająca z innych czynników niż trajektoria ruchu
// HACK: -1 means we can pick up 0 speed limits in ( point.velnext > velnext ) tests aimed to find highest next speed,
// but also doubles as 'max speed' in min_speed tests, so it shouldn't interfere if we don't find any speed limits
VelNext = -1.0;
// basic velocity and acceleration adjustments
// jeśli manewry, to ograniczamy prędkość
if( ( OrderCurrentGet() & ( Obey_train | Bank ) ) == 0 ) { // spokojne manewry
SetVelocity( fShuntVelocity, fShuntVelocity );
VelDesired =
min_speed(
VelDesired,
fShuntVelocity );
}
// uncoupling mode changes velocity/acceleration between stages
if( ( OrderCurrentGet() & Disconnect ) != 0 ) {
if( iVehicleCount >= 0 ) {
@@ -6920,6 +6966,19 @@ TController::pick_optimal_speed( double const Range ) {
}
}
}
VelLimitLastDist = { VelDesired, -1 };
SwitchClearDist = -1;
ActualProximityDist = Range; // funkcja Update() może pozostawić wartości bez zmian
// if we're idling bail out early
if( false == is_active() ) {
VelDesired = 0.0;
VelNext = 0.0;
AccDesired = std::min( AccDesired, EU07_AI_NOACCELERATION );
return;
}
// Ra: odczyt (ActualProximityDist), (VelNext) i (AccPreferred) z tabelki prędkosci
check_route_ahead( Range );
@@ -7087,14 +7146,6 @@ TController::adjust_desired_speed_for_limits() {
VelDesired,
VelSignal );
}
if( ( ( OrderCurrentGet() & Obey_train ) != 0 )
&& ( TrainParams.TTVmax > 0.0 ) ) {
// jesli nie spozniony to nie przekraczać rozkladowej
VelDesired =
min_speed(
VelDesired,
TrainParams.TTVmax );
}
if( mvOccupied->RunningTrack.Velmax >= 0 ) {
// ograniczenie prędkości z trajektorii ruchu
VelDesired =