mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 01:19:19 +02:00
Launcher improvements
Launcher windows are more Starter-like now: - The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen. - The current window is spanning the entire rest of the screen. - Scenarios are now grouped into categories in the exact same way as Starter does. - Some drawbacks include: - Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window. - The GUI doesn't update when the screen resolution is changed.
This commit is contained in:
@@ -36,69 +36,60 @@ bool ui::keymapper_panel::key(int key)
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return true;
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}
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void ui::keymapper_panel::render()
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void ui::keymapper_panel::render_contents()
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{
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if (!is_open)
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return;
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if (ImGui::Button(STR_C("Load")))
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keyboard.init();
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auto const panelname{(title.empty() ? m_name : title) + "###" + m_name};
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ImGui::SameLine();
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if (ImGui::Begin(panelname.c_str(), &is_open)) {
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if (ImGui::Button(STR_C("Load")))
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keyboard.init();
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if (ImGui::Button(STR_C("Save")))
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keyboard.dump_bindings();
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ImGui::SameLine();
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for (const std::pair<user_command, std::tuple<int, std::string>> &binding : keyboard.bindings()) {
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// Binding ID
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ImGui::AlignTextToFramePadding();
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ImGui::Text(simulation::Commands_descriptions[static_cast<std::size_t>(binding.first)].name.c_str());
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if (ImGui::Button(STR_C("Save")))
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keyboard.dump_bindings();
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// Binding description
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std::string description = std::get<std::string>(binding.second);
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ImGui::SameLine(260);
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ImGui::Text((description.size() > 0 ? description : "(No description)").c_str());
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for (const std::pair<user_command, std::tuple<int, std::string>> &binding : keyboard.bindings()) {
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// Binding ID
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ImGui::AlignTextToFramePadding();
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ImGui::Text(simulation::Commands_descriptions[static_cast<std::size_t>(binding.first)].name.c_str());
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// Binding key button
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int keycode = std::get<int>(binding.second);
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std::string label;
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// Binding description
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std::string description = std::get<std::string>(binding.second);
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ImGui::SameLine(260);
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ImGui::Text((description.size() > 0 ? description : "(No description)").c_str());
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if (keycode & keyboard_input::keymodifier::control)
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label += "ctrl + ";
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if (keycode & keyboard_input::keymodifier::shift)
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label += "shift + ";
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// Binding key button
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int keycode = std::get<int>(binding.second);
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std::string label;
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auto it = keyboard.keytonamemap.find(keycode & 0xFFFF);
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if (it != keyboard.keytonamemap.end())
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label += it->second;
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if (keycode & keyboard_input::keymodifier::control)
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label += "ctrl + ";
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if (keycode & keyboard_input::keymodifier::shift)
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label += "shift + ";
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label = ToUpper(label);
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auto it = keyboard.keytonamemap.find(keycode & 0xFFFF);
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if (it != keyboard.keytonamemap.end())
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label += it->second;
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label = ToUpper(label);
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bool styles_pushed = false;
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if (bind_active == binding.first) {
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label = "Press key (F10 to unbind)";
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ImVec4 active_col = ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive);
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ImGui::PushStyleColor(ImGuiCol_Button, active_col);
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styles_pushed = true;
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}
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label += "##" + std::to_string((int)binding.first);
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ImGui::SameLine(ImGui::GetContentRegionAvailWidth() - 150);
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if (ImGui::Button(label.c_str(), ImVec2(150, 0))) {
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if (bind_active == binding.first)
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bind_active = user_command::none;
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else
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bind_active = binding.first;
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}
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if (styles_pushed)
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ImGui::PopStyleColor();
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bool styles_pushed = false;
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if (bind_active == binding.first) {
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label = "Press key (F10 to unbind)";
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ImVec4 active_col = ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive);
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ImGui::PushStyleColor(ImGuiCol_Button, active_col);
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styles_pushed = true;
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}
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}
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ImGui::End();
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label += "##" + std::to_string((int)binding.first);
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ImGui::SameLine(ImGui::GetContentRegionAvailWidth() - 150);
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if (ImGui::Button(label.c_str(), ImVec2(150, 0))) {
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if (bind_active == binding.first)
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bind_active = user_command::none;
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else
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bind_active = binding.first;
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}
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if (styles_pushed)
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ImGui::PopStyleColor();
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}
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}
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@@ -10,12 +10,12 @@ class keymapper_panel : public ui_panel
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public:
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keymapper_panel();
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void render() override;
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void render_contents() override;
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bool key(int key);
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private:
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driverkeyboard_input keyboard;
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user_command bind_active = user_command::none;
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const std::string panelname = (title.empty() ? m_name : title) + "###" + m_name;
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};
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} // namespace ui
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@@ -1,8 +1,8 @@
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#include "stdafx.h"
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#include "launcher/launcheruilayer.h"
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#include "application.h"
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#include "translation.h"
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#include "Logs.h"
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launcher_ui::launcher_ui()
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: m_scenery_scanner(m_vehicles_bank), m_scenerylist_panel(m_scenery_scanner)
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{
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@@ -13,11 +13,16 @@ launcher_ui::launcher_ui()
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add_external_panel(&m_keymapper_panel);
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add_external_panel(&m_vehiclepicker_panel);
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open_panel(&m_vehiclepicker_panel);
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m_suppress_menu = true;
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load_random_background();
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}
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bool launcher_ui::on_key(const int Key, const int Action)
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{
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if (m_scenerylist_panel.on_key(Key, Action))
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return true;
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if (m_keymapper_panel.key(Key))
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return true;
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@@ -26,20 +31,41 @@ bool launcher_ui::on_key(const int Key, const int Action)
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void launcher_ui::render_()
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{
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse;
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ImVec2 display_size = ImGui::GetIO().DisplaySize;
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ImGui::SetNextWindowPos(ImVec2(display_size.x * 0.66f, display_size.y / 2.0f));
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ImGui::SetNextWindowSize(ImVec2(200 * Global.ui_scale, -1));
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ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove;
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const float topbar_height = 50 * Global.ui_scale;
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const ImVec2 topbar_button_size = ImVec2(150 * Global.ui_scale, topbar_height - 16);
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ImGui::SetNextWindowPos(ImVec2(0, 0));
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ImGui::SetNextWindowSize(ImVec2(Global.window_size.x, topbar_height));
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if (ImGui::Begin(STR_C("Main menu"), nullptr, flags)) {
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if (ImGui::Button(STR_C("Scenario list"), ImVec2(-1, 0)))
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m_scenerylist_panel.is_open = !m_scenerylist_panel.is_open;
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if (ImGui::Button(STR_C("Vehicle list"), ImVec2(-1, 0)))
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m_vehiclepicker_panel.is_open = !m_vehiclepicker_panel.is_open;
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if (ImGui::Button(STR_C("Keymapper"), ImVec2(-1, 0)))
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m_keymapper_panel.is_open = !m_keymapper_panel.is_open;
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if (ImGui::Button(STR_C("Quit"), ImVec2(-1, 0)))
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if (ImGui::Button(STR_C("Scenario list"), topbar_button_size))
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open_panel(&m_scenerylist_panel);
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ImGui::SameLine();
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if (ImGui::Button(STR_C("Vehicle list"), topbar_button_size))
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open_panel(&m_vehiclepicker_panel);
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ImGui::SameLine();
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if (ImGui::Button(STR_C("Keymapper"), topbar_button_size))
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open_panel(&m_keymapper_panel);
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ImGui::SameLine();
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if (ImGui::Button(STR_C("Quit"), topbar_button_size))
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Application.queue_quit(false);
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}
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ImGui::End();
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}
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void launcher_ui::close_panels()
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{
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m_scenerylist_panel.is_open = false;
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m_vehiclepicker_panel.is_open = false;
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m_keymapper_panel.is_open = false;
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}
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void launcher_ui::open_panel(ui_panel* panel)
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{
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close_panels();
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const float topbar_height = 50 * Global.ui_scale;
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panel->pos = glm::vec2(0, topbar_height);
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panel->size = glm::vec2(Global.window_size.x, Global.window_size.y - topbar_height);
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panel->no_title_bar = true;
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panel->is_open = true;
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}
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@@ -23,6 +23,8 @@ public:
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private:
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void render_() override;
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void close_panels();
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void open_panel(ui_panel *panel);
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ui::vehicles_bank m_vehicles_bank;
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scenery_scanner m_scenery_scanner;
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@@ -5,6 +5,8 @@
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#include "renderer.h"
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#include "application.h"
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#include "Logs.h"
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#include "translation.h"
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#include <filesystem>
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ui::scenerylist_panel::scenerylist_panel(scenery_scanner &scanner)
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@@ -12,6 +14,21 @@ ui::scenerylist_panel::scenerylist_panel(scenery_scanner &scanner)
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{
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}
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bool ui::scenerylist_panel::on_key(int key, int action)
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{
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if (!is_open)
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return false;
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auto it = keyboard.keytonamemap.find(key);
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if (it == keyboard.keytonamemap.end())
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return false;
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if (Global.ctrlState && it->second == "delete")
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purge_selected_trainset();
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return true;
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}
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void ui::scenerylist_panel::draw_scenery_list()
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{
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// Draw all the scenarios which are not assigned to any category.
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@@ -355,6 +372,11 @@ void ui::scenerylist_panel::draw_droptarget(trainset_desc &trainset, int positio
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}
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}
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void ui::scenerylist_panel::purge_selected_trainset()
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{
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selected_trainset->vehicles.clear();
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}
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ui::dynamic_edit_popup::dynamic_edit_popup(ui_panel &panel, dynamic_desc &dynamic)
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: popup(panel), dynamic(dynamic)
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{
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@@ -1,5 +1,6 @@
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#pragma once
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#include "driverkeyboardinput.h"
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#include "uilayer.h"
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#include "scenery_scanner.h"
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#include "widgets/popup.h"
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@@ -35,8 +36,11 @@ class scenerylist_panel : public ui_panel
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scenerylist_panel(scenery_scanner &scanner);
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void render_contents() override;
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bool on_key(int key, int action);
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private:
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driverkeyboard_input keyboard;
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struct vehicle_moved {
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trainset_desc &source;
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dynamic_desc &dynamic;
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@@ -63,5 +67,6 @@ private:
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void open_link(const std::string &link);
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void draw_trainset(trainset_desc &trainset);
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void draw_droptarget(trainset_desc &trainset, int position);
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void purge_selected_trainset();
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};
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} // namespace ui
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@@ -1,6 +1,7 @@
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#include "stdafx.h"
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#include "launcher/vehicle_picker.h"
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#include "renderer.h"
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#include "translation.h"
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ui::vehiclepicker_panel::vehiclepicker_panel()
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: ui_panel(STR("Select vehicle"), false), placeholder_mini("textures/mini/other")
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@@ -8,195 +9,170 @@ ui::vehiclepicker_panel::vehiclepicker_panel()
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bank.scan_textures();
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}
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void ui::vehiclepicker_panel::render()
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void ui::vehiclepicker_panel::render_contents()
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{
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if (!is_open)
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return;
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ImGui::Columns(3);
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static std::map<vehicle_type, std::string> type_names =
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{
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{ vehicle_type::electric_loco, STRN("Electric locos") },
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{ vehicle_type::diesel_loco, STRN("Diesel locos") },
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{ vehicle_type::steam_loco, STRN("Steam locos") },
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{ vehicle_type::railcar, STRN("Railcars") },
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{ vehicle_type::emu, STRN("EMU") },
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{ vehicle_type::utility, STRN("Utility") },
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{ vehicle_type::draisine, STRN("Draisines") },
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{ vehicle_type::tram, STRN("Trams") },
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{ vehicle_type::carriage, STRN("Carriages") },
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{ vehicle_type::truck, STRN("Trucks") },
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{ vehicle_type::bus, STRN("Buses") },
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{ vehicle_type::car, STRN("Cars") },
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{ vehicle_type::man, STRN("People") },
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{ vehicle_type::animal, STRN("Animals") },
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{ vehicle_type::unknown, STRN("Unknown") }
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};
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ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.0f, 0.5f));
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if (ImGui::Begin(m_name.c_str(), &is_open)) {
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ImGui::Columns(3);
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if (ImGui::BeginChild("box1")) {
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for (auto const &e : type_names) {
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deferred_image *image = nullptr;
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auto it = bank.category_icons.find(e.first);
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if (it != bank.category_icons.end())
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image = &it->second;
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ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.0f, 0.5f));
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if (selectable_image(Translations.lookup_s(e.second).c_str(), e.first == selected_type, image))
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selected_type = e.first;
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}
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}
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ImGui::EndChild();
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ImGui::NextColumn();
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if (ImGui::BeginChild("box1")) {
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for (auto const &e : type_names) {
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deferred_image *image = nullptr;
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auto it = bank.category_icons.find(e.first);
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if (it != bank.category_icons.end())
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image = &it->second;
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ImGui::TextUnformatted(STR_C("Group by: "));
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ImGui::SameLine();
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if (ImGui::RadioButton(STR_C("type"), !display_by_groups))
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display_by_groups = false;
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ImGui::SameLine();
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if (ImGui::RadioButton(STR_C("texture group"), display_by_groups))
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display_by_groups = true;
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if (selectable_image(Translations.lookup_s(e.second).c_str(), e.first == selected_type, image))
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selected_type = e.first;
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std::vector<const skin_set*> skinset_list;
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if (display_by_groups) {
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std::vector<const std::string*> model_list;
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for (auto const &kv : bank.group_map) {
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const std::string &group = kv.first;
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bool model_added = false;
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bool can_break = false;
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bool map_sel_eq = (selected_group && group == *selected_group);
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for (auto const &vehicle : kv.second) {
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if (vehicle->type != selected_type)
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continue;
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for (auto const &skinset : vehicle->matching_skinsets) {
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bool map_group_eq = (skinset->group == group);
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bool sel_group_eq = (selected_group && skinset->group == *selected_group);
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if (!model_added && map_group_eq) {
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model_list.push_back(&group);
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model_added = true;
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}
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if (map_sel_eq) {
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if (sel_group_eq)
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skinset_list.push_back(skinset.get());
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}
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else if (model_added) {
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can_break = true;
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break;
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}
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}
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if (can_break)
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break;
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}
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}
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ImGui::EndChild();
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ImGui::NextColumn();
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ImGui::TextUnformatted(STR_C("Group by: "));
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ImGui::SameLine();
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if (ImGui::RadioButton(STR_C("type"), !display_by_groups))
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display_by_groups = false;
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ImGui::SameLine();
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if (ImGui::RadioButton(STR_C("texture group"), display_by_groups))
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display_by_groups = true;
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if (ImGui::BeginChild("box2")) {
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ImGuiListClipper clipper(model_list.size());
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while (clipper.Step())
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for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
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auto group = model_list[i];
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std::vector<const skin_set*> skinset_list;
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deferred_image *image = nullptr;
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auto it = bank.group_icons.find(*group);
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if (it != bank.group_icons.end())
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image = &it->second;
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if (display_by_groups) {
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std::vector<const std::string*> model_list;
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if (selectable_image(group->c_str(), group == selected_group, image))
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selected_group = group;
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}
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}
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}
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else {
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std::vector<std::shared_ptr<const vehicle_desc>> model_list;
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for (auto const &kv : bank.group_map) {
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const std::string &group = kv.first;
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for (auto const &v : bank.vehicles) {
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auto desc = v.second;
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|
||||
bool model_added = false;
|
||||
bool can_break = false;
|
||||
bool map_sel_eq = (selected_group && group == *selected_group);
|
||||
if (selected_type == desc->type && desc->matching_skinsets.size() > 0)
|
||||
model_list.push_back(desc);
|
||||
|
||||
for (auto const &vehicle : kv.second) {
|
||||
if (vehicle->type != selected_type)
|
||||
continue;
|
||||
if (selected_vehicle == desc && selected_type == desc->type) {
|
||||
for (auto &skin : desc->matching_skinsets)
|
||||
skinset_list.push_back(skin.get());
|
||||
}
|
||||
}
|
||||
|
||||
for (auto const &skinset : vehicle->matching_skinsets) {
|
||||
bool map_group_eq = (skinset->group == group);
|
||||
bool sel_group_eq = (selected_group && skinset->group == *selected_group);
|
||||
if (ImGui::BeginChild("box2")) {
|
||||
ImGuiListClipper clipper(model_list.size());
|
||||
while (clipper.Step())
|
||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
|
||||
auto &desc = model_list[i];
|
||||
|
||||
if (!model_added && map_group_eq) {
|
||||
model_list.push_back(&group);
|
||||
model_added = true;
|
||||
}
|
||||
|
||||
if (map_sel_eq) {
|
||||
if (sel_group_eq)
|
||||
skinset_list.push_back(skinset.get());
|
||||
}
|
||||
else if (model_added) {
|
||||
can_break = true;
|
||||
const deferred_image *image = nullptr;
|
||||
for (auto const &skinset : desc->matching_skinsets) {
|
||||
if (skinset->mini) {
|
||||
image = &skinset->mini;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (can_break)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::BeginChild("box2")) {
|
||||
ImGuiListClipper clipper(model_list.size());
|
||||
while (clipper.Step())
|
||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
|
||||
auto group = model_list[i];
|
||||
|
||||
deferred_image *image = nullptr;
|
||||
auto it = bank.group_icons.find(*group);
|
||||
if (it != bank.group_icons.end())
|
||||
image = &it->second;
|
||||
|
||||
if (selectable_image(group->c_str(), group == selected_group, image))
|
||||
selected_group = group;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
std::vector<std::shared_ptr<const vehicle_desc>> model_list;
|
||||
|
||||
for (auto const &v : bank.vehicles) {
|
||||
auto desc = v.second;
|
||||
|
||||
if (selected_type == desc->type && desc->matching_skinsets.size() > 0)
|
||||
model_list.push_back(desc);
|
||||
|
||||
if (selected_vehicle == desc && selected_type == desc->type) {
|
||||
for (auto &skin : desc->matching_skinsets)
|
||||
skinset_list.push_back(skin.get());
|
||||
}
|
||||
}
|
||||
|
||||
if (ImGui::BeginChild("box2")) {
|
||||
ImGuiListClipper clipper(model_list.size());
|
||||
while (clipper.Step())
|
||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
|
||||
auto &desc = model_list[i];
|
||||
|
||||
const deferred_image *image = nullptr;
|
||||
for (auto const &skinset : desc->matching_skinsets) {
|
||||
if (skinset->mini) {
|
||||
image = &skinset->mini;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
std::string label = desc->path.stem().string();
|
||||
if (selectable_image(label.c_str(), desc == selected_vehicle, image))
|
||||
selected_vehicle = desc;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::SetNextItemWidth(-1);
|
||||
ImGui::InputText("##search", search_query.data(), search_query.size());
|
||||
auto query_info = parse_search_query(search_query.data());
|
||||
if (!query_info.empty())
|
||||
skinset_list.erase(std::remove_if(skinset_list.begin(), skinset_list.end(),
|
||||
std::bind(&vehiclepicker_panel::skin_filter, this, std::placeholders::_1, query_info)),
|
||||
skinset_list.end());
|
||||
|
||||
if (ImGui::BeginChild("box3")) {
|
||||
ImGuiListClipper clipper(skinset_list.size());
|
||||
while (clipper.Step())
|
||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
|
||||
auto skin = skinset_list[i];
|
||||
|
||||
//std::string label = skin->skins[0].stem().string();
|
||||
std::string label = skin->skin;
|
||||
if (skin->meta && !skin->meta->name.empty() && skin->meta->name != "?")
|
||||
label = skin->meta->name;
|
||||
|
||||
auto mini = skin->mini ? &skin->mini : &placeholder_mini;
|
||||
if (selectable_image(label.c_str(), skin == selected_skinset, mini, skin))
|
||||
selected_skinset = skin;
|
||||
|
||||
if (skin->meta && ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(STR_C("Skin: %s\nType: %s\nCarrier code: %s\nDepot: %s\nMaintenance: %s, by %s\nSkin author: %s\nPhoto author: %s"),
|
||||
skin->skin.c_str(),
|
||||
skin->vehicle.lock()->path.string().c_str(),
|
||||
skin->meta->short_id.c_str(),
|
||||
skin->meta->location.c_str(),
|
||||
skin->meta->rev_date.c_str(),
|
||||
skin->meta->rev_company.c_str(),
|
||||
skin->meta->texture_author.c_str(),
|
||||
skin->meta->photo_author.c_str());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
std::string label = desc->path.stem().string();
|
||||
if (selectable_image(label.c_str(), desc == selected_vehicle, image))
|
||||
selected_vehicle = desc;
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
ImGui::End();
|
||||
|
||||
ImGui::EndChild();
|
||||
ImGui::NextColumn();
|
||||
|
||||
ImGui::SetNextItemWidth(-1);
|
||||
ImGui::InputText("##search", search_query.data(), search_query.size());
|
||||
auto query_info = parse_search_query(search_query.data());
|
||||
if (!query_info.empty())
|
||||
skinset_list.erase(std::remove_if(skinset_list.begin(), skinset_list.end(),
|
||||
std::bind(&vehiclepicker_panel::skin_filter, this, std::placeholders::_1, query_info)),
|
||||
skinset_list.end());
|
||||
|
||||
if (ImGui::BeginChild("box3")) {
|
||||
ImGuiListClipper clipper(skinset_list.size());
|
||||
while (clipper.Step())
|
||||
for (int i = clipper.DisplayStart; i < clipper.DisplayEnd; i++) {
|
||||
auto skin = skinset_list[i];
|
||||
|
||||
//std::string label = skin->skins[0].stem().string();
|
||||
std::string label = skin->skin;
|
||||
if (skin->meta && !skin->meta->name.empty() && skin->meta->name != "?")
|
||||
label = skin->meta->name;
|
||||
|
||||
auto mini = skin->mini ? &skin->mini : &placeholder_mini;
|
||||
if (selectable_image(label.c_str(), skin == selected_skinset, mini, skin))
|
||||
selected_skinset = skin;
|
||||
|
||||
if (skin->meta && ImGui::IsItemHovered()) {
|
||||
ImGui::BeginTooltip();
|
||||
ImGui::Text(STR_C("Skin: %s\nType: %s\nCarrier code: %s\nDepot: %s\nMaintenance: %s, by %s\nSkin author: %s\nPhoto author: %s"),
|
||||
skin->skin.c_str(),
|
||||
skin->vehicle.lock()->path.string().c_str(),
|
||||
skin->meta->short_id.c_str(),
|
||||
skin->meta->location.c_str(),
|
||||
skin->meta->rev_date.c_str(),
|
||||
skin->meta->rev_company.c_str(),
|
||||
skin->meta->texture_author.c_str(),
|
||||
skin->meta->photo_author.c_str());
|
||||
ImGui::EndTooltip();
|
||||
}
|
||||
}
|
||||
}
|
||||
ImGui::EndChild();
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
|
||||
std::vector<ui::vehiclepicker_panel::search_info> ui::vehiclepicker_panel::parse_search_query(const std::string &str)
|
||||
|
||||
@@ -2,6 +2,7 @@
|
||||
|
||||
#include "uilayer.h"
|
||||
#include "textures_scanner.h"
|
||||
#include "translation.h"
|
||||
|
||||
namespace ui {
|
||||
|
||||
@@ -10,7 +11,7 @@ class vehiclepicker_panel : public ui_panel
|
||||
public:
|
||||
vehiclepicker_panel();
|
||||
|
||||
void render() override;
|
||||
void render_contents() override;
|
||||
|
||||
private:
|
||||
bool selectable_image(const char *desc, bool selected, const deferred_image *image, const skin_set *pickable = nullptr);
|
||||
@@ -22,6 +23,24 @@ private:
|
||||
bool display_by_groups = true;
|
||||
deferred_image placeholder_mini;
|
||||
std::array<char, 128> search_query = { 0 };
|
||||
std::map<vehicle_type, std::string> type_names =
|
||||
{
|
||||
{ vehicle_type::electric_loco, STRN("Electric locos") },
|
||||
{ vehicle_type::diesel_loco, STRN("Diesel locos") },
|
||||
{ vehicle_type::steam_loco, STRN("Steam locos") },
|
||||
{ vehicle_type::railcar, STRN("Railcars") },
|
||||
{ vehicle_type::emu, STRN("EMU") },
|
||||
{ vehicle_type::utility, STRN("Utility") },
|
||||
{ vehicle_type::draisine, STRN("Draisines") },
|
||||
{ vehicle_type::tram, STRN("Trams") },
|
||||
{ vehicle_type::carriage, STRN("Carriages") },
|
||||
{ vehicle_type::truck, STRN("Trucks") },
|
||||
{ vehicle_type::bus, STRN("Buses") },
|
||||
{ vehicle_type::car, STRN("Cars") },
|
||||
{ vehicle_type::man, STRN("People") },
|
||||
{ vehicle_type::animal, STRN("Animals") },
|
||||
{ vehicle_type::unknown, STRN("Unknown") }
|
||||
};
|
||||
|
||||
vehicles_bank bank;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user