mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-19 17:59:18 +02:00
Launcher improvements
Launcher windows are more Starter-like now: - The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen. - The current window is spanning the entire rest of the screen. - Scenarios are now grouped into categories in the exact same way as Starter does. - Some drawbacks include: - Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window. - The GUI doesn't update when the screen resolution is changed.
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@@ -36,69 +36,60 @@ bool ui::keymapper_panel::key(int key)
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return true;
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}
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void ui::keymapper_panel::render()
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void ui::keymapper_panel::render_contents()
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{
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if (!is_open)
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return;
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if (ImGui::Button(STR_C("Load")))
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keyboard.init();
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auto const panelname{(title.empty() ? m_name : title) + "###" + m_name};
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ImGui::SameLine();
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if (ImGui::Begin(panelname.c_str(), &is_open)) {
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if (ImGui::Button(STR_C("Load")))
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keyboard.init();
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if (ImGui::Button(STR_C("Save")))
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keyboard.dump_bindings();
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ImGui::SameLine();
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for (const std::pair<user_command, std::tuple<int, std::string>> &binding : keyboard.bindings()) {
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// Binding ID
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ImGui::AlignTextToFramePadding();
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ImGui::Text(simulation::Commands_descriptions[static_cast<std::size_t>(binding.first)].name.c_str());
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if (ImGui::Button(STR_C("Save")))
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keyboard.dump_bindings();
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// Binding description
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std::string description = std::get<std::string>(binding.second);
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ImGui::SameLine(260);
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ImGui::Text((description.size() > 0 ? description : "(No description)").c_str());
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for (const std::pair<user_command, std::tuple<int, std::string>> &binding : keyboard.bindings()) {
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// Binding ID
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ImGui::AlignTextToFramePadding();
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ImGui::Text(simulation::Commands_descriptions[static_cast<std::size_t>(binding.first)].name.c_str());
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// Binding key button
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int keycode = std::get<int>(binding.second);
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std::string label;
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// Binding description
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std::string description = std::get<std::string>(binding.second);
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ImGui::SameLine(260);
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ImGui::Text((description.size() > 0 ? description : "(No description)").c_str());
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if (keycode & keyboard_input::keymodifier::control)
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label += "ctrl + ";
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if (keycode & keyboard_input::keymodifier::shift)
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label += "shift + ";
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// Binding key button
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int keycode = std::get<int>(binding.second);
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std::string label;
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auto it = keyboard.keytonamemap.find(keycode & 0xFFFF);
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if (it != keyboard.keytonamemap.end())
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label += it->second;
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if (keycode & keyboard_input::keymodifier::control)
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label += "ctrl + ";
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if (keycode & keyboard_input::keymodifier::shift)
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label += "shift + ";
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label = ToUpper(label);
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auto it = keyboard.keytonamemap.find(keycode & 0xFFFF);
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if (it != keyboard.keytonamemap.end())
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label += it->second;
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label = ToUpper(label);
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bool styles_pushed = false;
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if (bind_active == binding.first) {
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label = "Press key (F10 to unbind)";
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ImVec4 active_col = ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive);
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ImGui::PushStyleColor(ImGuiCol_Button, active_col);
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styles_pushed = true;
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}
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label += "##" + std::to_string((int)binding.first);
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ImGui::SameLine(ImGui::GetContentRegionAvailWidth() - 150);
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if (ImGui::Button(label.c_str(), ImVec2(150, 0))) {
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if (bind_active == binding.first)
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bind_active = user_command::none;
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else
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bind_active = binding.first;
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}
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if (styles_pushed)
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ImGui::PopStyleColor();
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bool styles_pushed = false;
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if (bind_active == binding.first) {
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label = "Press key (F10 to unbind)";
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ImVec4 active_col = ImGui::GetStyleColorVec4(ImGuiCol_ButtonActive);
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ImGui::PushStyleColor(ImGuiCol_Button, active_col);
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styles_pushed = true;
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}
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}
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ImGui::End();
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label += "##" + std::to_string((int)binding.first);
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ImGui::SameLine(ImGui::GetContentRegionAvailWidth() - 150);
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if (ImGui::Button(label.c_str(), ImVec2(150, 0))) {
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if (bind_active == binding.first)
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bind_active = user_command::none;
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else
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bind_active = binding.first;
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}
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if (styles_pushed)
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ImGui::PopStyleColor();
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}
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}
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