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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-21 22:59:19 +02:00

Launcher improvements

Launcher windows are more Starter-like now:
- The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen.
- The current window is spanning the entire rest of the screen.
- Scenarios are now grouped into categories in the exact same way as Starter does.
- Some drawbacks include:
  - Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window.
  - The GUI doesn't update when the screen resolution is changed.
This commit is contained in:
jakubg1
2025-09-09 16:40:04 +02:00
parent 22c0aed82d
commit c217081823
12 changed files with 335 additions and 334 deletions

View File

@@ -1,8 +1,8 @@
#include "stdafx.h"
#include "launcher/launcheruilayer.h"
#include "application.h"
#include "translation.h"
#include "Logs.h"
launcher_ui::launcher_ui()
: m_scenery_scanner(m_vehicles_bank), m_scenerylist_panel(m_scenery_scanner)
{
@@ -13,11 +13,16 @@ launcher_ui::launcher_ui()
add_external_panel(&m_keymapper_panel);
add_external_panel(&m_vehiclepicker_panel);
open_panel(&m_vehiclepicker_panel);
m_suppress_menu = true;
load_random_background();
}
bool launcher_ui::on_key(const int Key, const int Action)
{
if (m_scenerylist_panel.on_key(Key, Action))
return true;
if (m_keymapper_panel.key(Key))
return true;
@@ -26,20 +31,41 @@ bool launcher_ui::on_key(const int Key, const int Action)
void launcher_ui::render_()
{
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse;
ImVec2 display_size = ImGui::GetIO().DisplaySize;
ImGui::SetNextWindowPos(ImVec2(display_size.x * 0.66f, display_size.y / 2.0f));
ImGui::SetNextWindowSize(ImVec2(200 * Global.ui_scale, -1));
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove;
const float topbar_height = 50 * Global.ui_scale;
const ImVec2 topbar_button_size = ImVec2(150 * Global.ui_scale, topbar_height - 16);
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(Global.window_size.x, topbar_height));
if (ImGui::Begin(STR_C("Main menu"), nullptr, flags)) {
if (ImGui::Button(STR_C("Scenario list"), ImVec2(-1, 0)))
m_scenerylist_panel.is_open = !m_scenerylist_panel.is_open;
if (ImGui::Button(STR_C("Vehicle list"), ImVec2(-1, 0)))
m_vehiclepicker_panel.is_open = !m_vehiclepicker_panel.is_open;
if (ImGui::Button(STR_C("Keymapper"), ImVec2(-1, 0)))
m_keymapper_panel.is_open = !m_keymapper_panel.is_open;
if (ImGui::Button(STR_C("Quit"), ImVec2(-1, 0)))
if (ImGui::Button(STR_C("Scenario list"), topbar_button_size))
open_panel(&m_scenerylist_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Vehicle list"), topbar_button_size))
open_panel(&m_vehiclepicker_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Keymapper"), topbar_button_size))
open_panel(&m_keymapper_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Quit"), topbar_button_size))
Application.queue_quit(false);
}
ImGui::End();
}
void launcher_ui::close_panels()
{
m_scenerylist_panel.is_open = false;
m_vehiclepicker_panel.is_open = false;
m_keymapper_panel.is_open = false;
}
void launcher_ui::open_panel(ui_panel* panel)
{
close_panels();
const float topbar_height = 50 * Global.ui_scale;
panel->pos = glm::vec2(0, topbar_height);
panel->size = glm::vec2(Global.window_size.x, Global.window_size.y - topbar_height);
panel->no_title_bar = true;
panel->is_open = true;
}