16
0
mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-22 22:09:19 +02:00

Launcher improvements

Launcher windows are more Starter-like now:
- The scenery picker, vehicle list and keymapper buttons are now tied to the top portion of the screen.
- The current window is spanning the entire rest of the screen.
- Scenarios are now grouped into categories in the exact same way as Starter does.
- Some drawbacks include:
  - Currently you cannot edit the current trainset, as the vehicle picker window overwrites the scenario list window.
  - The GUI doesn't update when the screen resolution is changed.
This commit is contained in:
jakubg1
2025-09-09 16:40:04 +02:00
parent 22c0aed82d
commit c217081823
12 changed files with 335 additions and 334 deletions

View File

@@ -36,14 +36,8 @@ bool ui::keymapper_panel::key(int key)
return true;
}
void ui::keymapper_panel::render()
void ui::keymapper_panel::render_contents()
{
if (!is_open)
return;
auto const panelname{(title.empty() ? m_name : title) + "###" + m_name};
if (ImGui::Begin(panelname.c_str(), &is_open)) {
if (ImGui::Button(STR_C("Load")))
keyboard.init();
@@ -98,7 +92,4 @@ void ui::keymapper_panel::render()
if (styles_pushed)
ImGui::PopStyleColor();
}
}
ImGui::End();
}

View File

@@ -10,12 +10,12 @@ class keymapper_panel : public ui_panel
public:
keymapper_panel();
void render() override;
void render_contents() override;
bool key(int key);
private:
driverkeyboard_input keyboard;
user_command bind_active = user_command::none;
const std::string panelname = (title.empty() ? m_name : title) + "###" + m_name;
};
} // namespace ui

View File

@@ -1,8 +1,8 @@
#include "stdafx.h"
#include "launcher/launcheruilayer.h"
#include "application.h"
#include "translation.h"
#include "Logs.h"
launcher_ui::launcher_ui()
: m_scenery_scanner(m_vehicles_bank), m_scenerylist_panel(m_scenery_scanner)
{
@@ -13,11 +13,16 @@ launcher_ui::launcher_ui()
add_external_panel(&m_keymapper_panel);
add_external_panel(&m_vehiclepicker_panel);
open_panel(&m_vehiclepicker_panel);
m_suppress_menu = true;
load_random_background();
}
bool launcher_ui::on_key(const int Key, const int Action)
{
if (m_scenerylist_panel.on_key(Key, Action))
return true;
if (m_keymapper_panel.key(Key))
return true;
@@ -26,20 +31,41 @@ bool launcher_ui::on_key(const int Key, const int Action)
void launcher_ui::render_()
{
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse;
ImVec2 display_size = ImGui::GetIO().DisplaySize;
ImGui::SetNextWindowPos(ImVec2(display_size.x * 0.66f, display_size.y / 2.0f));
ImGui::SetNextWindowSize(ImVec2(200 * Global.ui_scale, -1));
ImGuiWindowFlags flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoMove;
const float topbar_height = 50 * Global.ui_scale;
const ImVec2 topbar_button_size = ImVec2(150 * Global.ui_scale, topbar_height - 16);
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(ImVec2(Global.window_size.x, topbar_height));
if (ImGui::Begin(STR_C("Main menu"), nullptr, flags)) {
if (ImGui::Button(STR_C("Scenario list"), ImVec2(-1, 0)))
m_scenerylist_panel.is_open = !m_scenerylist_panel.is_open;
if (ImGui::Button(STR_C("Vehicle list"), ImVec2(-1, 0)))
m_vehiclepicker_panel.is_open = !m_vehiclepicker_panel.is_open;
if (ImGui::Button(STR_C("Keymapper"), ImVec2(-1, 0)))
m_keymapper_panel.is_open = !m_keymapper_panel.is_open;
if (ImGui::Button(STR_C("Quit"), ImVec2(-1, 0)))
if (ImGui::Button(STR_C("Scenario list"), topbar_button_size))
open_panel(&m_scenerylist_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Vehicle list"), topbar_button_size))
open_panel(&m_vehiclepicker_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Keymapper"), topbar_button_size))
open_panel(&m_keymapper_panel);
ImGui::SameLine();
if (ImGui::Button(STR_C("Quit"), topbar_button_size))
Application.queue_quit(false);
}
ImGui::End();
}
void launcher_ui::close_panels()
{
m_scenerylist_panel.is_open = false;
m_vehiclepicker_panel.is_open = false;
m_keymapper_panel.is_open = false;
}
void launcher_ui::open_panel(ui_panel* panel)
{
close_panels();
const float topbar_height = 50 * Global.ui_scale;
panel->pos = glm::vec2(0, topbar_height);
panel->size = glm::vec2(Global.window_size.x, Global.window_size.y - topbar_height);
panel->no_title_bar = true;
panel->is_open = true;
}

View File

@@ -23,6 +23,8 @@ public:
private:
void render_() override;
void close_panels();
void open_panel(ui_panel *panel);
ui::vehicles_bank m_vehicles_bank;
scenery_scanner m_scenery_scanner;

View File

@@ -5,6 +5,8 @@
#include "renderer.h"
#include "application.h"
#include "Logs.h"
#include "translation.h"
#include <filesystem>
ui::scenerylist_panel::scenerylist_panel(scenery_scanner &scanner)
@@ -12,6 +14,21 @@ ui::scenerylist_panel::scenerylist_panel(scenery_scanner &scanner)
{
}
bool ui::scenerylist_panel::on_key(int key, int action)
{
if (!is_open)
return false;
auto it = keyboard.keytonamemap.find(key);
if (it == keyboard.keytonamemap.end())
return false;
if (Global.ctrlState && it->second == "delete")
purge_selected_trainset();
return true;
}
void ui::scenerylist_panel::draw_scenery_list()
{
// Draw all the scenarios which are not assigned to any category.
@@ -355,6 +372,11 @@ void ui::scenerylist_panel::draw_droptarget(trainset_desc &trainset, int positio
}
}
void ui::scenerylist_panel::purge_selected_trainset()
{
selected_trainset->vehicles.clear();
}
ui::dynamic_edit_popup::dynamic_edit_popup(ui_panel &panel, dynamic_desc &dynamic)
: popup(panel), dynamic(dynamic)
{

View File

@@ -1,5 +1,6 @@
#pragma once
#include "driverkeyboardinput.h"
#include "uilayer.h"
#include "scenery_scanner.h"
#include "widgets/popup.h"
@@ -35,8 +36,11 @@ class scenerylist_panel : public ui_panel
scenerylist_panel(scenery_scanner &scanner);
void render_contents() override;
bool on_key(int key, int action);
private:
driverkeyboard_input keyboard;
struct vehicle_moved {
trainset_desc &source;
dynamic_desc &dynamic;
@@ -63,5 +67,6 @@ private:
void open_link(const std::string &link);
void draw_trainset(trainset_desc &trainset);
void draw_droptarget(trainset_desc &trainset, int position);
void purge_selected_trainset();
};
} // namespace ui

View File

@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "launcher/vehicle_picker.h"
#include "renderer.h"
#include "translation.h"
ui::vehiclepicker_panel::vehiclepicker_panel()
: ui_panel(STR("Select vehicle"), false), placeholder_mini("textures/mini/other")
@@ -8,31 +9,8 @@ ui::vehiclepicker_panel::vehiclepicker_panel()
bank.scan_textures();
}
void ui::vehiclepicker_panel::render()
void ui::vehiclepicker_panel::render_contents()
{
if (!is_open)
return;
static std::map<vehicle_type, std::string> type_names =
{
{ vehicle_type::electric_loco, STRN("Electric locos") },
{ vehicle_type::diesel_loco, STRN("Diesel locos") },
{ vehicle_type::steam_loco, STRN("Steam locos") },
{ vehicle_type::railcar, STRN("Railcars") },
{ vehicle_type::emu, STRN("EMU") },
{ vehicle_type::utility, STRN("Utility") },
{ vehicle_type::draisine, STRN("Draisines") },
{ vehicle_type::tram, STRN("Trams") },
{ vehicle_type::carriage, STRN("Carriages") },
{ vehicle_type::truck, STRN("Trucks") },
{ vehicle_type::bus, STRN("Buses") },
{ vehicle_type::car, STRN("Cars") },
{ vehicle_type::man, STRN("People") },
{ vehicle_type::animal, STRN("Animals") },
{ vehicle_type::unknown, STRN("Unknown") }
};
if (ImGui::Begin(m_name.c_str(), &is_open)) {
ImGui::Columns(3);
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.0f, 0.5f));
@@ -195,8 +173,6 @@ void ui::vehiclepicker_panel::render()
ImGui::EndChild();
ImGui::PopStyleVar();
}
ImGui::End();
}
std::vector<ui::vehiclepicker_panel::search_info> ui::vehiclepicker_panel::parse_search_query(const std::string &str)

View File

@@ -2,6 +2,7 @@
#include "uilayer.h"
#include "textures_scanner.h"
#include "translation.h"
namespace ui {
@@ -10,7 +11,7 @@ class vehiclepicker_panel : public ui_panel
public:
vehiclepicker_panel();
void render() override;
void render_contents() override;
private:
bool selectable_image(const char *desc, bool selected, const deferred_image *image, const skin_set *pickable = nullptr);
@@ -22,6 +23,24 @@ private:
bool display_by_groups = true;
deferred_image placeholder_mini;
std::array<char, 128> search_query = { 0 };
std::map<vehicle_type, std::string> type_names =
{
{ vehicle_type::electric_loco, STRN("Electric locos") },
{ vehicle_type::diesel_loco, STRN("Diesel locos") },
{ vehicle_type::steam_loco, STRN("Steam locos") },
{ vehicle_type::railcar, STRN("Railcars") },
{ vehicle_type::emu, STRN("EMU") },
{ vehicle_type::utility, STRN("Utility") },
{ vehicle_type::draisine, STRN("Draisines") },
{ vehicle_type::tram, STRN("Trams") },
{ vehicle_type::carriage, STRN("Carriages") },
{ vehicle_type::truck, STRN("Trucks") },
{ vehicle_type::bus, STRN("Buses") },
{ vehicle_type::car, STRN("Cars") },
{ vehicle_type::man, STRN("People") },
{ vehicle_type::animal, STRN("Animals") },
{ vehicle_type::unknown, STRN("Unknown") }
};
vehicles_bank bank;

View File

@@ -10,10 +10,11 @@ http://mozilla.org/MPL/2.0/.
#include "stdafx.h"
#include "uilayer.h"
#include <utility>
#include "Globals.h"
#include "renderer.h"
#include "Logs.h"
#include "Timer.h"
#include "simulation.h"
#include "translation.h"
#include "application.h"
@@ -29,7 +30,7 @@ bool ui_layer::m_cursorvisible;
ImFont *ui_layer::font_default{nullptr};
ImFont *ui_layer::font_mono{nullptr};
ui_panel::ui_panel(std::string const &Identifier, bool const Isopen) : m_name(Identifier), is_open(Isopen) {}
ui_panel::ui_panel(std::string Identifier, bool const Isopen) : is_open(Isopen), m_name(std::move(Identifier)) {}
void ui_panel::render()
{
@@ -38,11 +39,16 @@ void ui_panel::render()
int flags = window_flags;
if (flags == -1)
flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse |
((size.x > 0) ? ImGuiWindowFlags_NoResize : 0);
flags = ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoCollapse;
if (size.x > 0)
ImGui::SetNextWindowSize(ImVec2S(size.x, size.y));
flags |= ImGuiWindowFlags_NoResize;
if (no_title_bar)
flags |= ImGuiWindowFlags_NoTitleBar;
if (pos.x != -1 && pos.y != -1)
ImGui::SetNextWindowPos(ImVec2(pos.x, pos.y), ImGuiCond_Always);
if (size.x > 0)
ImGui::SetNextWindowSize(ImVec2S(size.x, size.y), ImGuiCond_Always);
else if (size_min.x == -1)
ImGui::SetNextWindowSize(ImVec2(0, 0), ImGuiCond_FirstUseEver);
@@ -53,7 +59,7 @@ void ui_panel::render()
if (ImGui::Begin(panelname.c_str(), &is_open, flags)) {
render_contents();
popups.remove_if([](std::unique_ptr<ui::popup> &popup)
popups.remove_if([](const std::unique_ptr<ui::popup> &popup)
{
return popup->render();
});
@@ -93,6 +99,13 @@ void ui_log_panel::render_contents()
ImGui::PopFont();
}
ui_layer::ui_layer()
{
if (Global.loading_log)
add_external_panel(&m_logpanel);
m_logpanel.size = { 700, 400 };
}
ui_layer::~ui_layer() {}
bool ui_layer::key_callback(int key, int scancode, int action, int mods)
@@ -119,13 +132,6 @@ bool ui_layer::mouse_button_callback(int button, int action, int mods)
return m_imguiio->WantCaptureMouse;
}
ui_layer::ui_layer()
{
if (Global.loading_log)
add_external_panel(&m_logpanel);
m_logpanel.size = { 700, 400 };
}
void::ui_layer::load_random_background()
{
std::vector<std::string> images;
@@ -504,7 +510,7 @@ void ui_layer::render_menu()
{
glm::dvec2 mousepos = Global.cursor_pos;
if (!((Global.ControlPicking && mousepos.y < 50.0f) || m_imguiio->WantCaptureMouse) || m_progress != 0.0f)
if (!((Global.ControlPicking && mousepos.y < 50.0f) || m_imguiio->WantCaptureMouse) || m_progress != 0.0f || m_suppress_menu)
return;
if (ImGui::BeginMainMenuBar())

109
uilayer.h
View File

@@ -10,8 +10,8 @@ http://mozilla.org/MPL/2.0/.
#pragma once
#include <string>
#include <utility>
#include "Texture.h"
#include "translation.h"
#include "widgets/popup.h"
// GuiLayer -- basic user interface class. draws requested information on top of openGL screen
@@ -20,7 +20,7 @@ class ui_panel {
public:
// constructor
ui_panel( std::string const &Identifier, bool const Isopen );
ui_panel( std::string Identifier, bool Isopen );
virtual ~ui_panel() = default;
// methods
virtual void update() {};
@@ -29,23 +29,21 @@ public:
// temporary access
// types
struct text_line {
std::string data;
glm::vec4 color;
text_line( std::string const &Data, glm::vec4 const &Color)
: data(Data), color(Color)
{}
text_line( std::string const &Data, glm::vec4 const &Color) : data(Data), color(Color) {}
};
// members
std::string title;
bool is_open;
glm::ivec2 pos { -1, -1 };
glm::ivec2 size { -1, -1 };
glm::ivec2 size_min { -1, -1 };
glm::ivec2 size_max { -1, -1 };
std::deque<text_line> text_lines;
int window_flags = -1;
bool no_title_bar = false;
const std::string& name() { return m_name; }
void register_popup(std::unique_ptr<ui::popup> &&popup);
@@ -59,19 +57,16 @@ protected:
class ui_expandable_panel : public ui_panel {
public:
using ui_panel::ui_panel;
bool is_expanded { false };
void render_contents() override;
};
class ui_log_panel : public ui_panel {
using ui_panel::ui_panel;
void render_contents() override;
};
class ImFont;
struct ImFont;
class ui_layer {
public:
@@ -81,68 +76,38 @@ public:
virtual ~ui_layer();
// methods
static
bool
init( GLFWwindow *Window );
static
void
imgui_style();
static bool init( GLFWwindow *Window );
static void imgui_style();
// assign texturing hardware unit
static
void
set_unit( GLint const Textureunit ) { m_textureunit = GL_TEXTURE0 + Textureunit; }
static
void
shutdown();
static void set_unit( GLint const Textureunit ) { m_textureunit = GL_TEXTURE0 + Textureunit; }
static void shutdown();
// potentially processes provided input key. returns: true if the input was processed, false otherwise
virtual
bool
on_key( int const Key, int const Action );
virtual bool on_key( int Key, int Action );
// potentially processes provided mouse movement. returns: true if the input was processed, false otherwise
virtual
bool
on_cursor_pos( double const Horizontal, double const Vertical );
virtual bool on_cursor_pos( double Horizontal, double Vertical );
// potentially processes provided mouse button. returns: true if the input was processed, false otherwise
virtual
bool
on_mouse_button( int const Button, int const Action );
virtual bool on_mouse_button( int Button, int Action );
// updates state of UI elements
virtual
void
update();
virtual void update();
// draws requested UI elements
void
render();
static void
render_internal();
void render();
static void render_internal();
// begins new UI frame
// (this is separate from render() to allow for debug GUI outside of proper UI framework)
void
begin_ui_frame();
static void
begin_ui_frame_internal();
void begin_ui_frame();
static void begin_ui_frame_internal();
//
static
void
set_cursor( int const Mode );
static void set_cursor( int Mode );
// stores operation progress
void
set_progress( float const Progress = 0.0f, float const Subtaskprogress = 0.0f );
void
set_progress( std::string const &Text ) { m_progresstext = Text; }
void set_progress( float Progress = 0.0f, float Subtaskprogress = 0.0f );
void set_progress( std::string const &Text ) { m_progresstext = Text; }
// sets the ui background texture, if any
void
set_background( std::string const &Filename = "" );
void
set_tooltip( std::string const &Tooltip ) { m_tooltip = Tooltip; }
void
clear_panels();
void
add_external_panel( ui_panel *Panel ) { m_panels.emplace_back( Panel ); }
void
add_owned_panel( ui_panel *Panel );
void set_background( std::string const &Filename = "" );
void set_tooltip( std::string const &Tooltip ) { m_tooltip = Tooltip; }
void clear_panels();
void add_external_panel( ui_panel *Panel ) { m_panels.emplace_back( Panel ); }
void add_owned_panel( ui_panel *Panel );
// callback functions for imgui input
// returns true if input is consumed
@@ -163,30 +128,22 @@ protected:
void load_random_background();
virtual void render_menu_contents();
ui_log_panel m_logpanel { "Log", true };
bool m_suppress_menu = false; // if `true`, the menu at the top of the window will not be present
private:
private:
// methods
// render() subclass details
virtual
void
render_() {};
virtual void render_() {};
// draws background quad with specified earlier texture
void
render_background();
void render_background();
// draws a progress bar in defined earlier state
void
render_progress();
void
render_tooltip();
void render_progress();
void render_tooltip();
void render_panels();
void render_menu();
void render_quit_widget();
// draws a quad between coordinates x,y and z,w with uv-coordinates spanning 0-1
void
quad( glm::vec4 const &Coordinates, glm::vec4 const &Color );
void quad( glm::vec4 const &Coordinates, glm::vec4 const &Color );
// members
static GLint m_textureunit;

View File

@@ -6,7 +6,7 @@
#include "widgets/cameraview_extcam.h"
#include "stb/stb_image.h"
#include "Globals.h"
#include "Logs.h"
#include "translation.h"
#include "extras/piped_proc.h"
ui::cameraview_panel::cameraview_panel()

View File

@@ -1,12 +1,9 @@
#include "stdafx.h"
#include "widgets/perfgraphs.h"
#include "Timer.h"
#include "translation.h"
perfgraph_panel::perfgraph_panel()
: ui_panel(STR("Performance"), false)
{
}
perfgraph_panel::perfgraph_panel() : ui_panel(STR("Performance"), false) {}
void perfgraph_panel::render_contents() {
if (ImGui::BeginCombo(STR_C("Timer"), timer_label[current_timer].c_str())) // The second parameter is the label previewed before opening the combo.