mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-22 01:19:19 +02:00
minor ai tweaks, minor bug fixes
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@@ -4783,7 +4783,7 @@ TController::UpdateSituation(double dt) {
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}
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}
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else {
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else {
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// przy dużej różnicy wysoki stopień (1,00 potrzebnego opoznienia)
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// przy dużej różnicy wysoki stopień (1,00 potrzebnego opoznienia)
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if( ( std::max( 75.0, fMaxProximityDist ) + fBrakeDist * braking_distance_multiplier( VelNext ) ) >= ( ActualProximityDist - fMaxProximityDist ) ) {
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if( ( std::max( 100.0, fMaxProximityDist ) + fBrakeDist * braking_distance_multiplier( VelNext ) ) >= ( ActualProximityDist - fMaxProximityDist ) ) {
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// don't slow down prematurely; as long as we have room to come to a full stop at a safe distance, we're good
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// don't slow down prematurely; as long as we have room to come to a full stop at a safe distance, we're good
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// ensure some minimal coasting speed, otherwise a vehicle entering this zone at very low speed will be crawling forever
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// ensure some minimal coasting speed, otherwise a vehicle entering this zone at very low speed will be crawling forever
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auto const brakingpointoffset = VelNext * braking_distance_multiplier( VelNext );
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auto const brakingpointoffset = VelNext * braking_distance_multiplier( VelNext );
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@@ -6559,11 +6559,12 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
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std::max( goalvolume, currentvolume - changerate ) :
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std::max( goalvolume, currentvolume - changerate ) :
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std::min( goalvolume, currentvolume + changerate ) );
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std::min( goalvolume, currentvolume + changerate ) );
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if( volume > 0.05 ) {
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engine_turbo
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engine_turbo
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.pitch( 0.4 + engine_turbo_pitch * 0.4 )
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.pitch( 0.4 + engine_turbo_pitch * 0.4 )
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.gain( volume )
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.gain( volume );
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.play( sound_flags::exclusive | sound_flags::looping );
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if( volume > 0.05 ) {
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engine_turbo.play( sound_flags::exclusive | sound_flags::looping );
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}
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}
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else {
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else {
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engine_turbo.stop();
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engine_turbo.stop();
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@@ -6597,7 +6598,7 @@ TDynamicObject::powertrain_sounds::render( TMoverParameters const &Vehicle, doub
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if( ( true == Vehicle.Mains )
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if( ( true == Vehicle.Mains )
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&& ( false == motors.empty() ) ) {
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&& ( false == motors.empty() ) ) {
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if( std::fabs( Vehicle.enrot ) > 0.01 ) {
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if( std::abs( Vehicle.enrot ) > 0.01 ) {
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auto const &motor { motors.front() };
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auto const &motor { motors.front() };
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// frequency calculation
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// frequency calculation
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@@ -4345,7 +4345,7 @@ bool TTrain::Update( double const Deltatime )
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tor = DynamicObject->GetTrack(); // McZapkie-180203
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tor = DynamicObject->GetTrack(); // McZapkie-180203
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// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
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// McZapkie: predkosc wyswietlana na tachometrze brana jest z obrotow kol
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float maxtacho = 3;
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auto const maxtacho { 3.0 };
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fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
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fTachoVelocity = static_cast<float>( std::min( std::abs(11.31 * mvControlled->WheelDiameter * mvControlled->nrot), mvControlled->Vmax * 1.05) );
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{ // skacze osobna zmienna
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{ // skacze osobna zmienna
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float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy
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float ff = simulation::Time.data().wSecond; // skacze co sekunde - pol sekundy
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@@ -4361,12 +4361,12 @@ bool TTrain::Update( double const Deltatime )
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}
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}
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if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru
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if (fTachoVelocity > 1) // McZapkie-270503: podkrecanie tachometru
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{
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{
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if (fTachoCount < maxtacho)
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// szybciej zacznij stukac
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fTachoCount += Deltatime * 3; // szybciej zacznij stukac
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fTachoCount = std::min( maxtacho, fTachoCount + Deltatime * 3 );
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}
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}
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else if( fTachoCount > 0 ) {
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else if( fTachoCount > 0 ) {
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// schodz powoli - niektore haslery to ze 4 sekundy potrafia stukac
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// schodz powoli - niektore haslery to ze 4 sekundy potrafia stukac
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fTachoCount -= Deltatime * 0.66;
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fTachoCount = std::max( 0.0, fTachoCount - Deltatime * 0.66 );
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}
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}
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// Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys
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// Ra 2014-09: napięcia i prądy muszą być ustalone najpierw, bo wysyłane są ewentualnie na PoKeys
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