mirror of
https://github.com/MaSzyna-EU07/maszyna.git
synced 2026-07-20 07:59:18 +02:00
fix smoke color
This commit is contained in:
11
renderer.cpp
11
renderer.cpp
@@ -105,9 +105,8 @@ opengl_particles::update( opengl_camera const &Camera ) {
|
||||
auto const particlecolor {
|
||||
glm::clamp(
|
||||
source.second.color()
|
||||
* ( glm::vec3 { Global.DayLight.ambient } + 0.35f * glm::vec3{ Global.DayLight.diffuse } )
|
||||
* 255.f,
|
||||
glm::vec3{ 0.f }, glm::vec3{ 255.f } ) };
|
||||
* ( glm::vec3 { Global.DayLight.ambient } + 0.35f * glm::vec3{ Global.DayLight.diffuse } ),
|
||||
glm::vec3{ 0.f }, glm::vec3{ 1.f } ) };
|
||||
auto const &particles { source.second.sequence() };
|
||||
// TODO: put sanity cap on the overall amount of particles that can be drawn
|
||||
auto const sizestep { 256.0 * billboard_vertices.size() };
|
||||
@@ -115,9 +114,9 @@ opengl_particles::update( opengl_camera const &Camera ) {
|
||||
sizestep * std::ceil( m_particlevertices.size() + ( particles.size() * billboard_vertices.size() ) / sizestep ) );
|
||||
for( auto const &particle : particles ) {
|
||||
// TODO: particle color support
|
||||
vertex.color[ 0 ] = static_cast<std::uint8_t>( particlecolor.r );
|
||||
vertex.color[ 1 ] = static_cast<std::uint8_t>( particlecolor.g );
|
||||
vertex.color[ 2 ] = static_cast<std::uint8_t>( particlecolor.b );
|
||||
vertex.color[ 0 ] = particlecolor.r;
|
||||
vertex.color[ 1 ] = particlecolor.g;
|
||||
vertex.color[ 2 ] = particlecolor.b;
|
||||
vertex.color.a = std::clamp(particle.opacity, 0.0f, 1.0f);
|
||||
|
||||
auto const offset { glm::vec3{ particle.position - Camera.position() } };
|
||||
|
||||
Reference in New Issue
Block a user