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refactor(editor): the trainset is a tool of its own
The fourth tool out of editor_mode. The track under the cursor and the first steps of the tutorial become types of their own, which the editor gives to the tools, and a tool shown as a tab of the lineside panel keeps its open and expanded flags in a tool_tab. The trainsets waiting for the save are handed to the editor by the tool, which hears back when they were written. The self-test command trainset moves with it.
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@@ -793,7 +793,7 @@ void editor_mode::render_track_context()
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if (ImGui::MenuItem(STR_C("Place a vehicle here")))
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{
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show_track_tab(track_tab::lineside);
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vehicle_start(*track, point);
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m_vehicle.start(*track, point);
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}
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if (ImGui::MenuItem(STR_C("Hectometre posts from here")))
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{
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@@ -1479,7 +1479,7 @@ void editor_mode::render_lineside_ui()
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std::array<tab, 3> const tabs{{
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{"Hectometre posts", &m_hekto.open, &m_hekto.expand, [this]() { render_hekto_ui(); }},
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{"Fouling points", &m_fouling.open, &m_fouling.expand, [this]() { render_fouling_ui(); }},
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{"Trainset", &m_vehicle.open, &m_vehicle.expand, [this]() { render_vehicle_ui(); }},
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{"Trainset", &m_vehicle.tab().open, &m_vehicle.tab().expand, [this]() { m_vehicle.render_options(); }},
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}};
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if (selected_track() == nullptr)
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ImGui::TextColored(ImVec4(1.0f, 0.8f, 0.3f, 1.0f), "%s", STR_C("LMB on a track: the line the objects go along"));
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