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refactor(editor): the trainset is a tool of its own
The fourth tool out of editor_mode. The track under the cursor and the first steps of the tutorial become types of their own, which the editor gives to the tools, and a tool shown as a tab of the lineside panel keeps its open and expanded flags in a tool_tab. The trainsets waiting for the save are handed to the editor by the tool, which hears back when they were written. The self-test command trainset moves with it.
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@@ -160,7 +160,7 @@ void editor_mode::work_area_tools(std::vector<tool_button> &Buttons)
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}
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case work_area::tracks:
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{
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auto const vehicle{m_track_tab == track_tab::lineside && m_vehicle.open};
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auto const vehicle{m_track_tab == track_tab::lineside && m_vehicle.tab().open};
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auto const add = [&](track_tab const Tab, bool const Group) {
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auto const &modes{track_modes()};
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auto const found{std::find_if(modes.begin(), modes.end(), [&](track_mode const &Mode) { return Mode.tab == Tab; })};
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@@ -191,7 +191,7 @@ void editor_mode::work_area_tools(std::vector<tool_button> &Buttons)
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add(track_tab::lineside, false);
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Buttons.push_back({icon::vehicle, STR_C("Trainset"), nullptr, STR_C("A trainset on the selected track: written to the scenery on save, and to drive at once"), vehicle, [this, vehicle]() {
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show_track_tab(vehicle ? track_tab::path : track_tab::lineside);
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m_vehicle.expand = false == vehicle;
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m_vehicle.tab().expand = false == vehicle;
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}});
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Buttons.back().accent = family_colour(1);
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add(track_tab::profile, true);
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