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refactor(sonar): remove empty statements, one declaration per statement (cpp:S1116, cpp:S1659)
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@@ -345,7 +345,8 @@ void
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gamepad_input::process_axes() {
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input_type inputtype;
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user_command boundcommand1, boundcommand2;
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user_command boundcommand1;
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user_command boundcommand2;
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auto binding { std::tie( inputtype, boundcommand1, boundcommand2 ) };
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// since some commands can potentially collect values from two different axes we can't post them directly
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