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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-11-06 00:02:26 +01:00

Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)

This commit is contained in:
2026-10-25 03:06:01 +01:00
parent 49f9df7d98
commit c48c58776a
146 changed files with 20748 additions and 4606 deletions

View File

@@ -10,27 +10,10 @@ http://mozilla.org/MPL/2.0/.
#include "stdafx.h"
#include "rendering/opengl46/opengl46shadowfit.h"
#include <cstring>
#include "model/Texture.h"
#include "utilities/Globals.h"
#include "utilities/utilities.h"
namespace
{
// the nearest distance the first cascade may start from and the least one the last reaches, metres: the cascades don't
// get any closer to the camera than this, however close the pixels are
float const SPLIT_NEAR_MIN{0.5f};
float const SPLIT_FAR_MIN{16.f};
// how far past its distances a cascade takes the pixels, this many metres and this share of the distance: the camera moves
// in the frame or two before the cascades are drawn from the measurement, and a pixel which came into another cascade since
// has to be within its map
float const MARGIN_METRES{1.f};
float const MARGIN_SHARE{0.05f};
} // namespace
opengl46_shadow_fit::~opengl46_shadow_fit()
{
release();
@@ -97,20 +80,7 @@ void opengl46_shadow_fit::measure(GLuint const Depth, GLuint const Source, int c
depth = m_depth;
}
// numbers start from 1, 0 is no measurement
if (++m_measurement == 0)
++m_measurement;
gl::shadow_fit_data data{};
data.measurement = m_measurement;
data.depthmin = std::numeric_limits<float>::infinity();
for (std::size_t cascade = 0; cascade < gl::MAX_CASCADES; ++cascade)
{
for (std::size_t axis = 0; axis < 4; ++axis)
{
data.bounds[cascade * 8 + axis] = 0xFFFFFFFFu;
data.bounds[cascade * 8 + 4 + axis] = 0u;
}
}
auto const data{begin_measurement(View, Frame)};
m_buffer->update(data);
m_buffer->bind_base();
@@ -124,11 +94,12 @@ void opengl46_shadow_fit::measure(GLuint const Depth, GLuint const Source, int c
m_depthprogram->dispatch(groupsx, groupsy);
glMemoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT);
auto const farmin{std::min(SPLIT_FAR_MIN, View.range)};
auto const bounds{bounds_params(View)};
auto const margins{margin_params()};
glProgramUniformMatrix4fv(*m_boundsprogram, 0, 1, GL_FALSE, glm::value_ptr(inverseprojection));
glProgramUniformMatrix4fv(*m_boundsprogram, 4, 1, GL_FALSE, glm::value_ptr(viewtolight));
glProgramUniform4f(*m_boundsprogram, 8, View.range, std::min(SPLIT_NEAR_MIN, farmin * 0.25f), farmin, std::clamp(Global.gfx_shadow_sdsm_split, 0.f, 1.f));
glProgramUniform4f(*m_boundsprogram, 9, MARGIN_METRES, MARGIN_SHARE, 0.f, 0.f);
glProgramUniform4f(*m_boundsprogram, 8, bounds.x, bounds.y, bounds.z, bounds.w);
glProgramUniform4f(*m_boundsprogram, 9, margins.x, margins.y, margins.z, margins.w);
m_boundsprogram->dispatch(groupsx, groupsy);
// for the copy of the read back
glMemoryBarrier(GL_BUFFER_UPDATE_BARRIER_BIT);
@@ -139,27 +110,14 @@ void opengl46_shadow_fit::measure(GLuint const Depth, GLuint const Source, int c
m_timer.end();
m_readback->push(*m_buffer);
m_pending[m_measurement % PENDING] = pending{m_measurement, View, Frame};
}
opengl46_shadow_fit::result const *opengl46_shadow_fit::latest()
{
gl::shadow_fit_data data;
if (m_readback && m_readback->pop(&data))
{
auto const &source{m_pending[data.measurement % PENDING]};
if ((data.measurement != 0) && (source.measurement == data.measurement))
m_latest = result{data, source.source, source.frame};
}
return m_latest ? &(*m_latest) : nullptr;
}
float opengl46_shadow_fit::unorder(std::uint32_t const Value)
{
auto const bits{((Value & 0x80000000u) != 0u) ? (Value & 0x7FFFFFFFu) : ~Value};
float result;
std::memcpy(&result, &bits, sizeof(result));
return result;
arrived(data);
return gfx::shadow_fit::latest();
}
std::string opengl46_shadow_fit::info_times()