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Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)
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@@ -28,6 +28,12 @@ struct samplers
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VkSampler clamp_linear{VK_NULL_HANDLE}; // images of the user interface, post-processing
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VkSampler clamp_nearest{VK_NULL_HANDLE};
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VkSampler shadow{VK_NULL_HANDLE}; // depth compared (shadow maps, reverse z)
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VkSampler repeat_linear{VK_NULL_HANDLE}; // repeated, mipmapped, without anisotropy (the noises of the clouds)
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VkSampler panorama{VK_NULL_HANDLE}; // repeated across, clamped up and down (the panorama of the clouds around the camera)
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VkSampler repeat_nearest{VK_NULL_HANDLE}; // repeated, texel by texel (the noise of the ssao)
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// the depth of the scene read by the post-processing, as the render targets of the depth of the opengl renderer: filtered where
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// the device filters the depth format, the border the farthest depth (0)
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VkSampler depth{VK_NULL_HANDLE};
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bool create(device const &Device, float Anisotropy, std::string &Reason);
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void destroy(VkDevice Device);
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@@ -48,7 +54,7 @@ struct push_set
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bool create_template(VkDevice Device, VkPipelineLayout Layout, std::string const &Name);
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void destroy(VkDevice Device);
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// pushes Data (laid out as create() was told)
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void push(VkCommandBuffer Commands, VkPipelineLayout Layout, void const *Data) const;
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void push(command_stream *Commands, VkPipelineLayout Layout, void const *Data) const;
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private:
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std::vector<VkDescriptorSetLayoutBinding> m_bindings;
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