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Vulkan: parity with GL (P1–P7), shared GPU culling records (N6c), threaded command recording and render thread (M1, M4)
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@@ -177,7 +177,7 @@ class image
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// a barrier of an image from its state to the given one, the state of the image updated. nothing when the image already is
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// in the layout and was only read by the same stage
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void transition(VkCommandBuffer Commands, image &Image, VkImageLayout Layout, VkPipelineStageFlags2 Stage, VkAccessFlags2 Access);
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void transition(command_stream *Commands, image &Image, VkImageLayout Layout, VkPipelineStageFlags2 Stage, VkAccessFlags2 Access);
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// objects destroyed once the gpu is done with the frame which used them last
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class deletion_queue
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