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Add the optional Radius, ShadeSelf, CastShadows and SoftFalloff of FreeSpotLight and make FalloffAngle 360 a point light
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@@ -68,6 +68,7 @@ class opengl46_local_shadows : public gfx::local_shadows
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private:
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void set_layer(int const Layer);
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void set_near(float const Near);
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std::unique_ptr<gl::program> m_program;
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std::unique_ptr<gl::program> m_alpha_program;
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