From c58d218fe757f2311611e642bd8927ab6879251a Mon Sep 17 00:00:00 2001 From: Sebastian Krzyszkowiak Date: Wed, 15 Jul 2026 21:48:27 +0200 Subject: [PATCH] opengl33renderer: Don't render stars with strong fog (#134) Stars aren't currently affected by fog. Band-aid it and don't render them at all when fog is stronger than 500m. --- rendering/opengl33renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/rendering/opengl33renderer.cpp b/rendering/opengl33renderer.cpp index e0f71d22..576cf404 100644 --- a/rendering/opengl33renderer.cpp +++ b/rendering/opengl33renderer.cpp @@ -1912,7 +1912,7 @@ bool opengl33_renderer::Render(world_environment *Environment) ::glBlendFunc( GL_SRC_ALPHA, GL_ONE ); // stars - if (Environment->m_stars.m_stars != nullptr) + if (Environment->m_stars.m_stars != nullptr && Global.fFogEnd > 500.f) { // setup ::glPushMatrix();