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build 181030. basic external views system
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17
Camera.h
17
Camera.h
@@ -13,34 +13,27 @@ http://mozilla.org/MPL/2.0/.
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#include "command.h"
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//---------------------------------------------------------------------------
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enum class TCameraType
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{ // tryby pracy kamery
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tp_Follow, // jazda z pojazdem
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tp_Free, // stoi na scenerii
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tp_Satelite // widok z góry (nie używany)
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};
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class TCamera {
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public: // McZapkie: potrzebuje do kiwania na boki
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void Init( Math3D::vector3 const &Location, Math3D::vector3 const &Angle, TCameraType const Type );
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void Init( Math3D::vector3 const &Location, Math3D::vector3 const &Angle, TDynamicObject *Owner );
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void Reset();
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void OnCursorMove(double const x, double const y);
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bool OnCommand( command_data const &Command );
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void Update();
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Math3D::vector3 GetDirection();
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bool SetMatrix(glm::dmat4 &Matrix);
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void RaLook();
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TCameraType Type;
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double Pitch;
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double Yaw; // w środku: 0=do przodu; na zewnątrz: 0=na południe
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double Roll;
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Math3D::vector3 Angle; // pitch, yaw, roll
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Math3D::vector3 Pos; // współrzędne obserwatora
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Math3D::vector3 LookAt; // współrzędne punktu, na który ma patrzeć
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Math3D::vector3 vUp;
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Math3D::vector3 Velocity;
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TDynamicObject *m_owner { nullptr }; // TODO: change to const when shake calculations are part of vehicles update
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Math3D::vector3 m_owneroffset {};
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private:
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glm::dvec3 m_moverate;
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glm::dvec3 m_rotationoffsets; // requested changes to pitch, yaw and roll
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