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feat(track): rails and ballast blended into those of the tracks joined, where their textures differ
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@@ -21,6 +21,7 @@ http:
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#include "editor/editorAlignment.hpp"
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#include "editor/editorSwitchDesign.hpp"
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#include "utilities/Classes.h"
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#include "world/TrackBlend.h"
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class TTrack;
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class basic_event;
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@@ -70,6 +71,7 @@ class editor_track
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float sleeper_ballast{0.f};
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std::string timber_model;
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std::string timber_skin;
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std::array<float, 3> blend{track_blend::default_length, track_blend::default_length, track_blend::default_length};
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std::pair<std::string, int> rail_profile;
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std::array<std::vector<std::pair<std::string, basic_event *>>, 6> events;
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std::string name;
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