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feat(track): rails and ballast blended into those of the tracks joined, where their textures differ
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@@ -101,6 +101,10 @@ class opengl46_renderer : public gfx_renderer {
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Matte_Material( material_handle const Material ) override;
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material_handle
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Tinted_Material( material_handle const Material, glm::vec3 const &Colour ) override;
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material_handle
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Blend_Material( material_handle const Material, std::array<material_handle, 3> const &Others, bool const Grain ) override;
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bool
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Blendable_Material( material_handle const Material ) override;
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void
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Bind_Material( material_handle const Material, TSubModel const *sm = nullptr, lighting_data const *lighting = nullptr ) override;
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IMaterial const *
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