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feat(track): rails and ballast blended into those of the tracks joined, where their textures differ
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3
shaders/mat_trackblend_grain.frag
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3
shaders/mat_trackblend_grain.frag
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// the ballast of a track mixed in grains into that of the tracks joined at its ends, see trackblend.glsl
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#define TRACKBLEND_GRAIN 1
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#include <trackblend.glsl>
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