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refactor(editor): split the track mode into its gizmo, kept records, switch drive, switch slide and track bed files; path geometry shared in editorGeometry instead of four copies of the reversed path, track shape rules (stretching, rolls at joints, middle, switch axis, drive spot) in editor_track, fitting the track to the ground in ground_follow with the terrain query passed in, the record layer and the switch classification in the stores; long gizmo, record watch and switch slide functions broken up, out-parameters replaced by optional results
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132
application/editormodetrackbed.cpp
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132
application/editormodetrackbed.cpp
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/*
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This Source Code Form is subject to the
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terms of the Mozilla Public License, v.
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2.0. If a copy of the MPL was not
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distributed with this file, You can
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obtain one at
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http://mozilla.org/MPL/2.0/.
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*/
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#include "stdafx.h"
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#include "application/editormode.h"
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#include "editor/editorGeometry.hpp"
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#include "editor/editorGroundFollow.hpp"
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#include "utilities/Globals.h"
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#include "world/Track.h"
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#include <algorithm>
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#include <cmath>
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#include <limits>
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namespace
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{
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using geometry::plan_distance;
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using geometry::plan_of;
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} // namespace
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glm::dvec3 editor_mode::cursor_terrain(double const Height)
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{
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auto point{cursor_level(Height)};
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for (int i = 0; i < 5 && std::isfinite(point.x) && std::isfinite(point.z); ++i)
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{
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std::vector<char> found;
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auto ground{ground_heights({glm::dvec3{point.x, std::max(point.y, static_cast<double>(Global.pCamera.Pos.y)), point.z}}, true, &found).front()};
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if (found[0] == 0)
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ground = nearby_ground(point);
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if (std::isnan(ground))
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return point;
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auto const next{cursor_level(ground)};
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auto const settled{plan_distance(next, point) < 0.01};
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point = {next.x, ground, next.z};
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if (settled)
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break;
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}
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return point;
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}
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double editor_mode::nearby_ground(glm::dvec3 const &Point) const
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{
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auto const ceiling{std::max(Point.y, static_cast<double>(Global.pCamera.Pos.y))};
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for (double const radius : {10.0, 25.0, 50.0, 100.0, 200.0, 400.0})
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{
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std::vector<glm::dvec3> probes;
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for (int i = 0; i < 12; ++i)
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{
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auto const angle{glm::two_pi<double>() * i / 12.0};
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probes.push_back({Point.x + radius * std::cos(angle), ceiling, Point.z + radius * std::sin(angle)});
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}
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std::vector<char> found;
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auto const heights{ground_heights(probes, true, &found)};
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double sum{0.0};
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int count{0};
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for (std::size_t i = 0; i < probes.size(); ++i)
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if (found[i] != 0)
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{
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sum += heights[i];
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++count;
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}
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if (count > 0)
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return sum / count;
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}
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return std::numeric_limits<double>::quiet_NaN();
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}
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std::pair<double, double> editor_mode::trackbed(TTrack const *Style)
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{
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return Style != nullptr ? profile_ballast(*Style) : std::pair<double, double>{0.2, 0.5 * 1.435 + 0.5 + 1.1};
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}
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std::vector<double> editor_mode::bed_heights(std::vector<glm::dvec3> const &Points, std::vector<glm::dvec2> const &Directions, TTrack const *Style) const
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{
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auto const [depth, half]{trackbed(Style)};
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std::vector<glm::dvec3> probes;
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probes.reserve(Points.size() * 3);
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for (std::size_t i = 0; i < Points.size(); ++i)
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{
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auto const &direction{Directions[i]};
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auto const side{glm::length(direction) > 1e-6 ? glm::normalize(glm::dvec2{-direction.y, direction.x}) * half : glm::dvec2{0.0}};
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probes.push_back(Points[i]);
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probes.push_back(Points[i] + glm::dvec3{side.x, 0.0, side.y});
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probes.push_back(Points[i] - glm::dvec3{side.x, 0.0, side.y});
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}
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std::vector<char> found;
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auto const heights{ground_heights(probes, true, &found)};
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std::vector<double> result(Points.size(), std::numeric_limits<double>::quiet_NaN());
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for (std::size_t i = 0; i < Points.size(); ++i)
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{
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auto const axis{found[3 * i] != 0 ? heights[3 * i] : std::numeric_limits<double>::quiet_NaN()};
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auto toe{std::numeric_limits<double>::infinity()};
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for (std::size_t j = 3 * i + 1; j < 3 * i + 3; ++j)
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if (found[j] != 0)
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toe = std::min(toe, heights[j]);
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if (std::isfinite(toe))
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result[i] = std::isnan(axis) ? toe + depth : std::max(toe + depth, axis);
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else if (false == std::isnan(axis))
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result[i] = axis + depth;
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}
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return result;
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}
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double editor_mode::bed_height(glm::dvec3 const &Point, glm::dvec2 const &Direction, TTrack const *Style) const
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{
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auto const height{bed_heights({Point}, {Direction}, Style).front()};
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if (false == std::isnan(height))
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return height;
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auto const nearby{nearby_ground(Point)};
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return std::isnan(nearby) ? Point.y : nearby + trackbed(Style).first;
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}
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void editor_mode::follow_ground(std::vector<segment_data> &Pieces, double const Height0, double const Grade0, double const Height1, double const Grade1, TTrack const *Style) const
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{
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ground_follow::follow(Pieces, {Height0, Grade0, Height1, Grade1}, [&](std::vector<glm::dvec3> const &Points, std::vector<glm::dvec2> const &Directions) { return bed_heights(Points, Directions, Style); });
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}
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glm::dvec3 editor_mode::lay_bed(glm::dvec3 const &Point)
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{
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auto const &tool{m_lay};
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TTrack const *style{tool.start.track != nullptr ? tool.start.track : tool.copy_selected ? selected_track() : nullptr};
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return {Point.x, bed_height(Point, tool.points.empty() ? glm::dvec2{0.0} : plan_of(Point - tool.points.back()), style), Point.z};
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}
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