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https://github.com/MaSzyna-EU07/maszyna.git
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build 171224. support for radio-transmitted sound events, configurable wheel flat sound
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37
DynObj.h
37
DynObj.h
@@ -308,7 +308,6 @@ private:
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// methods
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void ABuLittleUpdate(double ObjSqrDist);
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double ComputeRadius( Math3D::vector3 p1, Math3D::vector3 p2, Math3D::vector3 p3, Math3D::vector3 p4);
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void ABuBogies();
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void ABuModelRoll();
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void TurnOff();
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@@ -348,46 +347,25 @@ private:
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TButton btMechanik1;
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TButton btMechanik2;
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// int iAxles; // McZapkie: to potem mozna skasowac i zastapic iNumAxles
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double dRailLength { 0.0 };
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std::vector<axle_sounds> m_axlesounds;
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powertrain_sounds m_powertrainsounds;
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// engine sounds
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/*
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sound_source dsbDieselIgnition { sound_placement::engine }; // moved from cab
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sound_source rsSilnik { sound_placement::engine };
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double enginevolume { 0.0 }; // MC: pomocnicze zeby gladziej silnik buczal
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sound_source m_tractionmotor { sound_placement::external };
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sound_source dsbRelay { sound_placement::engine };
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sound_source dsbWejscie_na_bezoporow { sound_placement::engine }; // moved from cab
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sound_source dsbWejscie_na_drugi_uklad { sound_placement::engine }; // moved from cab
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sound_source rsPrzekladnia { sound_placement::engine };
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sound_source rsEngageSlippery { sound_placement::engine }; // moved from cab
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sound_source rsDieselInc { sound_placement::engine }; // youBy
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float m_lastenginerevolutions { -1.f }; // helper, cached rpm of the engine
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float m_enginerevolutionschange { 0.f }; // recent change of engine revolutions
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sound_source sTurbo { sound_placement::engine };
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sound_source rsWentylator { sound_placement::engine }; // McZapkie-030302
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sound_source sConverter { sound_placement::engine };
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sound_source sCompressor { sound_placement::engine }; // NBMX wrzesien 2003
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sound_source sSmallCompressor { sound_placement::engine };
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*/
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powertrain_sounds m_powertrainsounds;
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sound_source sConverter { sound_placement::engine };
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sound_source sCompressor { sound_placement::engine }; // NBMX wrzesien 2003
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sound_source sSmallCompressor { sound_placement::engine };
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// braking sounds
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sound_source dsbPneumaticRelay { sound_placement::external };
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sound_source rsBrake { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
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sound_source sBrakeAcc { sound_placement::external };
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bool bBrakeAcc { false };
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sound_source rsPisk { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // McZapkie-260302
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sound_source rsUnbrake { sound_placement::external }; // yB - odglos luzowania
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float m_lastbrakepressure { -1.f }; // helper, cached level of pressure in brake cylinder
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float m_brakepressurechange { 0.f }; // recent change of pressure in brake cylinder
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sound_source sReleaser { sound_placement::external };
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sound_source rsSlippery { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
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sound_source sSand { sound_placement::external };
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sound_source rsBrake { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // moved from cab
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sound_source sBrakeAcc { sound_placement::external };
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bool bBrakeAcc;
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sound_source rsPisk { sound_placement::external, EU07_SOUND_BRAKINGCUTOFFRANGE }; // McZapkie-260302
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sound_source rsDerailment { sound_placement::external, 250.f }; // McZapkie-051202
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// moving part and other external sounds
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std::array<coupler_sounds, 2> m_couplersounds; // always front and rear
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std::vector<pantograph_sounds> m_pantographsounds; // typically 2 but can be less (or more?)
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@@ -396,11 +374,10 @@ private:
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sound_source sHorn1 { sound_placement::external, 5 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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sound_source sHorn2 { sound_placement::external, 5 * EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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sound_source rsOuterNoise { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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sound_source m_wheelflat { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE };
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sound_source rscurve { sound_placement::external, EU07_SOUND_RUNNINGNOISECUTOFFRANGE }; // youBy
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sound_source rsDerailment { sound_placement::external, 250.f }; // McZapkie-051202
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double eng_vol_act;
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double eng_frq_act;
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double eng_dfrq;
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Math3D::vector3 modelShake;
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bool renderme; // yB - czy renderowac
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