diff --git a/shaders/mat_detail_parallax_specgloss.frag b/shaders/mat_detail_parallax_specgloss.frag index e5309317..416a6854 100644 --- a/shaders/mat_detail_parallax_specgloss.frag +++ b/shaders/mat_detail_parallax_specgloss.frag @@ -134,7 +134,7 @@ vec2 ParallaxMapping(vec2 f_coord, vec3 viewDir) return finalTexCoords; #else - float height = normal_map.b; + float height = texture(normalmap, f_coord).b; vec2 p = viewDir.xy / viewDir.z * (height * (param[2].z - param[2].w) * 0.2); return f_coord - p; #endif