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restore cabin ambient and celestial bodies
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@@ -7,6 +7,6 @@ out vec2 f_coord;
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void main()
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{
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gl_Position = (projection * modelview) * vec4(v_vert, 1.0f);
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gl_Position = (projection * modelview) * vec4(v_vert * param[1].x, 1.0f);
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f_coord = v_coord;
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}
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