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Format source code using clang-format
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144
Timer.cpp
144
Timer.cpp
@@ -7,113 +7,85 @@
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#include "Timer.h"
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#include "Globals.h"
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namespace Timer {
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double DeltaTime,DeltaRenderTime;
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double fFPS =0.0f;
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double fLastTime =0.0f;
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DWORD dwFrames =0L;
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double fSimulationTime=0;
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double fSoundTimer=0;
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double fSinceStart=0;
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double __fastcall GetTime()
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namespace Timer
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{
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return fSimulationTime;
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}
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double __fastcall GetDeltaTime()
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{//czas symulacji (stoi gdy pauza)
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return DeltaTime;
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}
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double DeltaTime, DeltaRenderTime;
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double fFPS = 0.0f;
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double fLastTime = 0.0f;
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DWORD dwFrames = 0L;
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double fSimulationTime = 0;
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double fSoundTimer = 0;
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double fSinceStart = 0;
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double __fastcall GetDeltaRenderTime()
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{//czas renderowania (do poruszania siê)
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return DeltaRenderTime;
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}
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double __fastcall GetTime() { return fSimulationTime; }
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double __fastcall GetfSinceStart()
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{
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return fSinceStart;
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}
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double __fastcall GetDeltaTime() { // czas symulacji (stoi gdy pauza) return DeltaTime; }
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void __fastcall SetDeltaTime(double t)
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{
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DeltaTime= t;
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}
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double __fastcall GetDeltaRenderTime() { // czas renderowania (do poruszania siê) return DeltaRenderTime; }
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double __fastcall GetSimulationTime()
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{
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return fSimulationTime;
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}
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double __fastcall GetfSinceStart() { return fSinceStart; }
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void __fastcall SetSimulationTime(double t)
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{
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fSimulationTime=t;
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}
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void __fastcall SetDeltaTime(double t) { DeltaTime = t; }
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double __fastcall GetSimulationTime() { return fSimulationTime; }
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void __fastcall SetSimulationTime(double t) { fSimulationTime = t; }
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bool __fastcall GetSoundTimer()
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{//Ra: byæ mo¿e, by dŸwiêki nie modyfikowa³y siê zbyt czêsto, po 0.1s zeruje siê ten licznik
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return (fSoundTimer==0.0f);
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}
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{ // Ra: byæ mo¿e, by dŸwiêki nie modyfikowa³y siê zbyt czêsto, po 0.1s zeruje siê ten licznik
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return (fSoundTimer == 0.0f); }
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double __fastcall GetFPS()
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{
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return fFPS;
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}
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double __fastcall GetFPS() { return fFPS; }
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void __fastcall ResetTimers()
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{
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//double CurrentTime=
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GetTickCount();
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DeltaTime=0.1;
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DeltaRenderTime=0;
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fSoundTimer=0;
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// double CurrentTime=
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GetTickCount();
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DeltaTime = 0.1;
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DeltaRenderTime = 0;
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fSoundTimer = 0;
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};
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LONGLONG fr,count,oldCount;
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//LARGE_INTEGER fr,count;
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LONGLONG fr, count, oldCount;
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// LARGE_INTEGER fr,count;
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void __fastcall UpdateTimers(bool pause)
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{
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QueryPerformanceFrequency((LARGE_INTEGER*)&fr);
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QueryPerformanceCounter((LARGE_INTEGER*)&count);
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DeltaRenderTime=double(count-oldCount)/double(fr);
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if (!pause)
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{DeltaTime=Global::fTimeSpeed*DeltaRenderTime;
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fSoundTimer+=DeltaTime;
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if (fSoundTimer>0.1) fSoundTimer=0;
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/*
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double CurrentTime= double(count)/double(fr);//GetTickCount();
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DeltaTime= (CurrentTime-OldTime);
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OldTime= CurrentTime;
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*/
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if (DeltaTime>1) DeltaTime=1;
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}
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else
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DeltaTime=0; //wszystko stoi, bo czas nie p³ynie
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oldCount=count;
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QueryPerformanceFrequency((LARGE_INTEGER *)&fr);
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QueryPerformanceCounter((LARGE_INTEGER *)&count);
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DeltaRenderTime = double(count - oldCount) / double(fr);
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if (!pause)
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{
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DeltaTime = Global::fTimeSpeed * DeltaRenderTime;
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fSoundTimer += DeltaTime;
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if (fSoundTimer > 0.1)
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fSoundTimer = 0;
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/*
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double CurrentTime= double(count)/double(fr);//GetTickCount();
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DeltaTime= (CurrentTime-OldTime);
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OldTime= CurrentTime;
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*/
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if (DeltaTime > 1)
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DeltaTime = 1;
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}
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else
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DeltaTime = 0; // wszystko stoi, bo czas nie p³ynie
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oldCount = count;
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// Keep track of the time lapse and frame count
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double fTime=GetTickCount()*0.001f; // Get current time in seconds
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++dwFrames; //licznik ramek
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//update the frame rate once per second
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if (fTime-fLastTime>1.0f)
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{
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fFPS =dwFrames/(fTime-fLastTime);
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fLastTime=fTime;
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dwFrames =0L;
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}
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fSimulationTime+=DeltaTime;
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// Keep track of the time lapse and frame count
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double fTime = GetTickCount() * 0.001f; // Get current time in seconds
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++dwFrames; // licznik ramek
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// update the frame rate once per second
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if (fTime - fLastTime > 1.0f)
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{
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fFPS = dwFrames / (fTime - fLastTime);
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fLastTime = fTime;
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dwFrames = 0L;
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}
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fSimulationTime += DeltaTime;
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};
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};
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//---------------------------------------------------------------------------
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#pragma package(smart_init)
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