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Merge branch 'tmj-dev' into lua
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@@ -39,15 +39,22 @@ state_manager::deserialize( std::string const &Scenariofile ) {
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// TODO: check first for presence of serialized binary files
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// if this fails, fall back on the legacy text format
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scene::scratch_data importscratchpad;
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importscratchpad.binary.terrain = Region->deserialize( Scenariofile );
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if( Scenariofile != "$.scn" ) {
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// compilation to binary file isn't supported for rainsted-created overrides
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importscratchpad.binary.terrain = Region->deserialize( Scenariofile );
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}
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// NOTE: for the time being import from text format is a given, since we don't have full binary serialization
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cParser scenarioparser( Scenariofile, cParser::buffer_FILE, Global::asCurrentSceneryPath, Global::bLoadTraction );
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if( false == scenarioparser.ok() ) { return false; }
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deserialize( scenarioparser, importscratchpad );
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// if we didn't find usable binary version of the scenario files, create them now for future use
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if( false == importscratchpad.binary.terrain ) { Region->serialize( Scenariofile ); }
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if( ( false == importscratchpad.binary.terrain )
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&& ( Scenariofile != "$.scn" ) ) {
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// if we didn't find usable binary version of the scenario files, create them now for future use
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// as long as the scenario file wasn't rainsted-created base file override
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Region->serialize( Scenariofile );
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}
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Global::iPause &= ~0x10; // koniec pauzy wczytywania
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return true;
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