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mirror of https://github.com/MaSzyna-EU07/maszyna.git synced 2026-07-18 22:39:18 +02:00

tmj merge

This commit is contained in:
milek7
2018-01-15 14:08:43 +01:00
32 changed files with 1564 additions and 2294 deletions

View File

@@ -10,6 +10,7 @@ http://mozilla.org/MPL/2.0/.
#include "stdafx.h"
#include "keyboardinput.h"
#include "Logs.h"
#include "Globals.h"
#include "parser.h"
#include "World.h"
@@ -30,6 +31,7 @@ keyboard_input::recall_bindings() {
std::unordered_map<std::string, int> nametokeymap = {
{ "0", GLFW_KEY_0 }, { "1", GLFW_KEY_1 }, { "2", GLFW_KEY_2 }, { "3", GLFW_KEY_3 }, { "4", GLFW_KEY_4 },
{ "5", GLFW_KEY_5 }, { "6", GLFW_KEY_6 }, { "7", GLFW_KEY_7 }, { "8", GLFW_KEY_8 }, { "9", GLFW_KEY_9 },
{ "-", GLFW_KEY_MINUS }, { "=", GLFW_KEY_EQUAL },
{ "a", GLFW_KEY_A }, { "b", GLFW_KEY_B }, { "c", GLFW_KEY_C }, { "d", GLFW_KEY_D }, { "e", GLFW_KEY_E },
{ "f", GLFW_KEY_F }, { "g", GLFW_KEY_G }, { "h", GLFW_KEY_H }, { "i", GLFW_KEY_I }, { "j", GLFW_KEY_J },
{ "k", GLFW_KEY_K }, { "l", GLFW_KEY_L }, { "m", GLFW_KEY_M }, { "n", GLFW_KEY_N }, { "o", GLFW_KEY_O },
@@ -40,6 +42,7 @@ keyboard_input::recall_bindings() {
{ ";", GLFW_KEY_SEMICOLON }, { "'", GLFW_KEY_APOSTROPHE }, { "enter", GLFW_KEY_ENTER },
{ ",", GLFW_KEY_COMMA }, { ".", GLFW_KEY_PERIOD }, { "/", GLFW_KEY_SLASH },
{ "space", GLFW_KEY_SPACE },
{ "insert", GLFW_KEY_INSERT },{ "delete", GLFW_KEY_DELETE }, { "home", GLFW_KEY_HOME }, { "end", GLFW_KEY_END },
// numpad block
{ "num_/", GLFW_KEY_KP_DIVIDE }, { "num_*", GLFW_KEY_KP_MULTIPLY }, { "num_-", GLFW_KEY_KP_SUBTRACT },
{ "num_7", GLFW_KEY_KP_7 }, { "num_8", GLFW_KEY_KP_8 }, { "num_9", GLFW_KEY_KP_9 }, { "num_+", GLFW_KEY_KP_ADD },
@@ -131,16 +134,16 @@ keyboard_input::key( int const Key, int const Action ) {
return false;
}
if( true == update_movement( Key, Action ) ) {
// if the received key was one of movement keys, it's been handled and we don't need to bother further
return true;
}
// store key state
if( Key != -1 ) {
m_keys[ Key ] = Action;
}
if( true == is_movement_key( Key ) ) {
// if the received key was one of movement keys, it's been handled and we don't need to bother further
return true;
}
// include active modifiers for currently pressed key, except if the key is a modifier itself
auto const key =
Key
@@ -164,6 +167,10 @@ void
keyboard_input::default_bindings() {
m_commands = {
// aidriverenable
{ GLFW_KEY_Q | keymodifier::shift },
// aidriverdisable
{ GLFW_KEY_Q },
// mastercontrollerincrease
{ GLFW_KEY_KP_ADD },
// mastercontrollerincreasefast
@@ -206,17 +213,27 @@ keyboard_input::default_bindings() {
{ GLFW_KEY_KP_5 },
// trainbrakefullservice
{ GLFW_KEY_KP_2 },
// trainbrakehandleoff
{ GLFW_KEY_KP_5 | keymodifier::control },
// trainbrakeemergency
{ GLFW_KEY_KP_0 },
// trainbrakebasepressureincrease
{ GLFW_KEY_KP_3 | keymodifier::control },
// trainbrakebasepressuredecrease
{ GLFW_KEY_KP_9 | keymodifier::control },
// trainbrakebasepressurereset
{ GLFW_KEY_KP_6 | keymodifier::control },
// trainbrakeoperationtoggle
{ GLFW_KEY_KP_4 | keymodifier::control },
// manualbrakeincrease
{ GLFW_KEY_KP_1 | keymodifier::control },
// manualbrakedecrease
{ GLFW_KEY_KP_7 | keymodifier::control },
// alarm chain toggle
{ GLFW_KEY_B | keymodifier::shift | keymodifier::control },
// wheelspinbrakeactivate,
// wheelspinbrakeactivate
{ GLFW_KEY_KP_ENTER },
// sandboxactivate,
// sandboxactivate
{ GLFW_KEY_S },
// reverserincrease
{ GLFW_KEY_D },
@@ -246,6 +263,10 @@ keyboard_input::default_bindings() {
{ GLFW_KEY_B | keymodifier::shift },
// brakeactingspeeddecrease
{ GLFW_KEY_B },
// brakeloadcompensationincrease
{ GLFW_KEY_H | keymodifier::shift | keymodifier::control },
// brakeloadcompensationdecrease
{ GLFW_KEY_H | keymodifier::control },
// mubrakingindicatortoggle
{ GLFW_KEY_L | keymodifier::shift },
// alerteracknowledge
@@ -256,11 +277,25 @@ keyboard_input::default_bindings() {
{ GLFW_KEY_A | keymodifier::shift },
// radiotoggle
{ GLFW_KEY_R | keymodifier::control },
// radiochannelincrease
{ GLFW_KEY_R | keymodifier::shift },
// radiochanneldecrease
{ GLFW_KEY_R },
// radiostoptest
{ GLFW_KEY_R | keymodifier::shift | keymodifier::control },
// cabchangeforward
{ GLFW_KEY_HOME },
// cabchangebackward
{ GLFW_KEY_END },
// viewturn
{ -1 },
// movevector
// movehorizontal
{ -1 },
// movehorizontalfast
{ -1 },
// movevertical
{ -1 },
// moveverticalfast
{ -1 },
// moveleft
{ GLFW_KEY_LEFT },
@@ -274,23 +309,11 @@ keyboard_input::default_bindings() {
{ GLFW_KEY_PAGE_UP },
// movedown
{ GLFW_KEY_PAGE_DOWN },
// moveleftfast
{ -1 },
// moverightfast
{ -1 },
// moveforwardfast
{ -1 },
// movebackfast
{ -1 },
// moveupfast
{ -1 },
// movedownfast
{ -1 },
// carcouplingincrease
{ GLFW_KEY_INSERT },
// carcouplingdisconnect
{ GLFW_KEY_DELETE },
/*
const int k_CabForward = 42;
const int k_CabBackward = 43;
const int k_Couple = 44;
const int k_DeCouple = 45;
const int k_ProgramQuit = 46;
// const int k_ProgramPause= 47;
const int k_ProgramHelp = 48;
@@ -342,12 +365,16 @@ const int k_ProgramHelp = 48;
{ GLFW_KEY_Y | keymodifier::control | keymodifier::shift },
// redmarkertogglerearright
{ GLFW_KEY_I | keymodifier::control | keymodifier::shift },
// redmarkerstoggle
{ GLFW_KEY_E | keymodifier::shift },
// endsignalstoggle
{ GLFW_KEY_E },
// headlightsdimtoggle
{ GLFW_KEY_L | keymodifier::control },
// motorconnectorsopen
{ GLFW_KEY_L },
// motordisconnect
{ GLFW_KEY_E | keymodifier::shift },
{ GLFW_KEY_E | keymodifier::control },
// interiorlighttoggle
{ GLFW_KEY_APOSTROPHE },
// interiorlightdimtoggle
@@ -355,11 +382,6 @@ const int k_ProgramHelp = 48;
// instrumentlighttoggle
{ GLFW_KEY_SEMICOLON },
/*
const int k_Univ1 = 66;
const int k_Univ2 = 67;
const int k_Univ3 = 68;
const int k_Univ4 = 69;
const int k_EndSign = 70;
const int k_Active = 71;
*/
// "generictoggle0"
@@ -408,8 +430,7 @@ keyboard_input::bind() {
}
++commandcode;
}
// cache movement key bindings, so we can test them faster in the input loop
// cache movement key bindings
m_bindingscache.forward = m_commands[ static_cast<std::size_t>( user_command::moveforward ) ].binding;
m_bindingscache.back = m_commands[ static_cast<std::size_t>( user_command::moveback ) ].binding;
m_bindingscache.left = m_commands[ static_cast<std::size_t>( user_command::moveleft ) ].binding;
@@ -418,14 +439,10 @@ keyboard_input::bind() {
m_bindingscache.down = m_commands[ static_cast<std::size_t>( user_command::movedown ) ].binding;
}
// NOTE: ugliest code ever, gg
bool
keyboard_input::update_movement( int const Key, int const Action ) {
keyboard_input::is_movement_key( int const Key ) const {
bool shift =
( ( Key == GLFW_KEY_LEFT_SHIFT )
|| ( Key == GLFW_KEY_RIGHT_SHIFT ) );
bool movementkey =
bool const ismovementkey =
( ( Key == m_bindingscache.forward )
|| ( Key == m_bindingscache.back )
|| ( Key == m_bindingscache.left )
@@ -433,93 +450,61 @@ keyboard_input::update_movement( int const Key, int const Action ) {
|| ( Key == m_bindingscache.up )
|| ( Key == m_bindingscache.down ) );
if( false == ( shift || movementkey ) ) { return false; }
return ismovementkey;
}
if( false == shift ) {
// TODO: pass correct entity id once the missing systems are in place
if( Key == m_bindingscache.forward ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moveforwardfast :
user_command::moveforward ),
0, 0,
m_keys[ m_bindingscache.forward ],
0 );
return true;
}
else if( Key == m_bindingscache.back ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::movebackfast :
user_command::moveback ),
0, 0,
m_keys[ m_bindingscache.back ],
0 );
return true;
}
else if( Key == m_bindingscache.left ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moveleftfast :
user_command::moveleft ),
0, 0,
m_keys[ m_bindingscache.left ],
0 );
return true;
}
else if( Key == m_bindingscache.right ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moverightfast :
user_command::moveright ),
0, 0,
m_keys[ m_bindingscache.right ],
0 );
return true;
}
else if( Key == m_bindingscache.up ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::moveupfast :
user_command::moveup ),
0, 0,
m_keys[ m_bindingscache.up ],
0 );
return true;
}
else if( Key == m_bindingscache.down ) {
m_keys[ Key ] = Action;
m_relay.post(
( m_shift ?
user_command::movedownfast :
user_command::movedown ),
0, 0,
m_keys[ m_bindingscache.down ],
0 );
return true;
}
}
else {
// if it's not the movement keys but one of shift keys, we might potentially need to update movement state
if( m_keys[ Key ] == Action ) {
// but not if it's just repeat
return false;
}
// bit of recursion voodoo here, we fake relevant key presses so we don't have to duplicate the code from above
if( m_keys[ m_bindingscache.forward ] != GLFW_RELEASE ) { update_movement( m_bindingscache.forward, m_keys[ m_bindingscache.forward ] ); }
if( m_keys[ m_bindingscache.back ] != GLFW_RELEASE ) { update_movement( m_bindingscache.back, m_keys[ m_bindingscache.back ] ); }
if( m_keys[ m_bindingscache.left ] != GLFW_RELEASE ) { update_movement( m_bindingscache.left, m_keys[ m_bindingscache.left ] ); }
if( m_keys[ m_bindingscache.right ] != GLFW_RELEASE ) { update_movement( m_bindingscache.right, m_keys[ m_bindingscache.right ] ); }
if( m_keys[ m_bindingscache.up ] != GLFW_RELEASE ) { update_movement( m_bindingscache.up, m_keys[ m_bindingscache.up ] ); }
if( m_keys[ m_bindingscache.down ] != GLFW_RELEASE ) { update_movement( m_bindingscache.down, m_keys[ m_bindingscache.down ] ); }
void
keyboard_input::poll() {
glm::vec2 const movementhorizontal {
// x-axis
( Global::shiftState ? 1.f : 0.5f ) *
( m_keys[ m_bindingscache.left ] != GLFW_RELEASE ? -1.f :
m_keys[ m_bindingscache.right ] != GLFW_RELEASE ? 1.f :
0.f ),
// z-axis
( Global::shiftState ? 1.f : 0.5f ) *
( m_keys[ m_bindingscache.forward ] != GLFW_RELEASE ? 1.f :
m_keys[ m_bindingscache.back ] != GLFW_RELEASE ? -1.f :
0.f ) };
if( ( movementhorizontal.x != 0.f || movementhorizontal.y != 0.f )
|| ( m_movementhorizontal.x != 0.f || m_movementhorizontal.y != 0.f ) ) {
double const movexparam = static_cast<double>( movementhorizontal.x );
double const movezparam = static_cast<double>( movementhorizontal.y );
m_relay.post(
( true == Global::ctrlState ?
user_command::movehorizontalfast :
user_command::movehorizontal ),
reinterpret_cast<std::uint64_t const &>( movexparam ),
reinterpret_cast<std::uint64_t const &>( movezparam ),
GLFW_PRESS,
0 );
}
return false;
m_movementhorizontal = movementhorizontal;
float const movementvertical {
// y-axis
( Global::shiftState ? 1.f : 0.5f ) *
( m_keys[ m_bindingscache.up ] != GLFW_RELEASE ? 1.f :
m_keys[ m_bindingscache.down ] != GLFW_RELEASE ? -1.f :
0.f ) };
if( ( movementvertical != 0.f )
|| ( m_movementvertical != 0.f ) ) {
double const moveyparam = static_cast<double>( movementvertical );
m_relay.post(
( true == Global::ctrlState ?
user_command::moveverticalfast :
user_command::movevertical ),
reinterpret_cast<std::uint64_t const &>( moveyparam ),
0,
GLFW_PRESS,
0 );
}
m_movementvertical = movementvertical;
}
//---------------------------------------------------------------------------