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Change clang format
Add AlignTrailingComments: false Add AllowShortFunctionsOnASingleLine: Empty
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@@ -157,7 +157,7 @@ vector3 TCamera::GetDirection()
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bool TCamera::SetMatrix()
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{
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glRotated(-Roll * 180.0f / M_PI, 0, 0, 1); // po wy³¹czeniu tego krêci siê pojazd, a sceneria
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// nie
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// nie
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glRotated(-Pitch * 180.0f / M_PI, 1, 0, 0);
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glRotated(-Yaw * 180.0f / M_PI, 0, 1, 0); // w zewnêtrznym widoku: kierunek patrzenia
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